Comments (1)
It's a hardware restriction. Some GPUs don't support textures that aren't power
of 2.
If you can try your code in the emulator, it probably works.
BTW. You can use textures with different width and height (512x128, 64x1024,
...)
Original comment by [email protected]
on 16 Sep 2010 at 8:23
- Changed state: WontFix
- Added labels: Type-Other
- Removed labels: Type-Defect
from angle.
Related Issues (20)
- Tile Map Editor HOT 14
- do not use hardware acceleration HOT 7
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- sprite.setFrame problem HOT 4
- Contact HOT 2
- Contact
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