Comments (7)
??
Original comment by [email protected]
on 19 Aug 2010 at 7:09
from angle.
mayby use , but on droid same game very slow compared with say G1. Can you
explain me why ?
Original comment by [email protected]
on 28 Aug 2010 at 10:27
from angle.
Without logcat I can't say you what is happening. It's the first time I ear
something like this.
Original comment by [email protected]
on 6 Sep 2010 at 2:06
from angle.
I guess this is because display of droid is huge , and only on drawing go up to
30 ms, on other engines this issue solved by dividing engine in two threads
(computing and rendering). My game in beta and you can download and try from
market ( Bird Race ). I like Angle engine, hope you do not stop working on it,
and new updates coming soon :)
Original comment by [email protected]
on 8 Sep 2010 at 6:09
from angle.
I'm working on ANGLE2 using NDK.
I encountered a lot of problems till the date.
My goal is you can code your game in Java or in C++ without distinction. Use
GLES1 or GLES2.
But right now the engine isn't fast enough. ANGLE1 render faster.
Dividing the engine in two threads (there are already two. one for render/logic
and other for input events) don't improve the performance. Even the rendering
thread need less time to finis a cycle, it will render the same frame twice.
You can obtain more frame rate but with repeated frames.
I'll check your game ;)
Original comment by [email protected]
on 16 Sep 2010 at 8:34
from angle.
Also it would be nice if you can use box2d as a extension, it already ported in
android.
Waiting impatiently for ANGLE2.
Original comment by [email protected]
on 17 Sep 2010 at 6:44
from angle.
I'ts a good idea.
I'll try to port Box2D to NDK and use it as base physics engine for ANGLE.
Original comment by [email protected]
on 17 Sep 2010 at 10:43
from angle.
Related Issues (20)
- ANGLE should use android.os.SystemClock.uptimeMillis() instead of System.currentTimeMillis() HOT 1
- Tile Map Editor HOT 14
- The dimensions of the images to use need to be power of 2... HOT 1
- Exiting demo causes java.lang.IllegalArgumentException HOT 8
- AngleSurfaceView setBackgroundResource background appears on top of other objects HOT 2
- sprite.setFrame problem HOT 4
- hidden size requirement for images HOT 1
- Contact HOT 2
- Contact
- Different display density devices
- Contact
- RenderThread exception on back pressed HOT 4
- Demo program always crashes on Galaxy S2 HOT 1
- ndk-build error with android-ndk-r8d
- AngleScript.test not working
- Bigginner HOT 4
- AngleRotatingSprite redraw error HOT 1
- Application cannot run in some devices - Galaxy S4, Note 3 and more
- How to start working with angle engine
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from angle.