Comments (2)
It appears this is the same for any SurfaceView, not just AngleSurfaceView so
although not really Angle specific, and advice would be appreciated.
Original comment by [email protected]
on 7 Sep 2010 at 8:05
from angle.
You're right gpearman.
You can use an AngleSprite for the background.
AngleSprites are incredibly fast. You can see even if you add 100 AngleStrites
to the render tree you don't notice any performance loss.
If you don't know. glDrawTexOES(the method used for AngleSprite rendering)
can't use ZOrder so the sprites are drawn form back to from as you have them on
your tree.
Cause this issue I use the same rendering method even for AngleRotatingSprites
that use VBOs. So you can mix freely AngleSprites and AngleRotatingSprites in
the same scene.
Original comment by [email protected]
on 16 Sep 2010 at 8:15
- Changed state: WontFix
- Added labels: Type-Other
- Removed labels: Type-Defect
from angle.
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from angle.