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arcade-tmnt_mister's Issues

Intro displays black bars once music starts.

Playing a number of the MRAs results in black lines appearing in the opening scene when the music starts (they disappear as soon as the music ends).

Repro Steps:
Launch an affected MRA (ex: Teenage Mutant Ninja Turtles (Oceania 2 Players, version ), but a number exhibit the behavior)

Result:
Black lines appear in the solid color portions of the opening sequence (see video below)
https://youtu.be/g5PudCjq34I

Expected:
No corruption.

If this is a duplicate - I couldn't find it in the issues list - please close.

Not displaying properly on all CRT Monitors

I have a few CRT's in my room and tested the new TMNT core and noticed it was outputting an odd signal that caused some CRT's to display darker then others.

You can see in this picture that the far left monitor, a Sony 9L3 works fine, but the JVC TM1950 is darker then it should be and the Sony 20L5 is very dark, almost black (with a slight bright part at the top). Note these monitors work perfectly fine with 100% of the other Mister cores and all consoles
IMG_2936

Here is another close up of the 20L5, can see that slight bright part at the top. I did find if I adjust the CLP P DLY setting on the 20L5 I could get the image to display normally, but this will cause issues with other sources. Also the JVC doesn't have this option.
IMG_2937

Hopefully this can be fixed relatively easily as it will be great to be able to enjoy this core on CRT's in all its glory!!!!! Thanks again for all the hard work on this core btw! Its coming along great!!!

Missing shadows

Particularly noticeable and annoying in TMNT's sewer stage 3.
Must be something with the k051962 or layer mixing.

Incorrect audio levels

Mixing of the different audio sources is very basic right now, causing some SFX or instruments to be too loud.

Big sprites not displayed entirely.

Affects TMNT's Leonardo's character card in the character select and hi-score screens.
Affects MIA's first stage intro (left half of animated film).

May be a subtile address problem in k051960.

Noisy TMNT theme

Occasional, seems to happen on the second run of the attract mode.
May be caused by SDRAM read clashes.

Button map mismatch.

Maybe I'm missing something, but when I configure my button maps in TMNT (World 4 player), I found that coin does nothing, service inserts a coin, start does nothing, and attack starts (Which may make sense for the hard coded coin slots of the 4 player version).

I've tried reconfiguring my buttons in case I did it wrong, but it is the same.

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