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License: MIT License
Selective outline with depth&normal feature for Unity's Universal Render pipeline 2013.3+
License: MIT License
Hi,
In this post https://forum.unity.com/threads/selective-outline-with-rendererer-features-render-objects.896420/#post-5939438
You said this works for single pass VR. I tried it on unity 2019.4.21f1 with an Oculus Rift in Single pass, but it just makes everything Grey across the full screen.
Could you confirm if it should work in single pass?
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