NuoMi's Projects
Far Cry 1 Full Open Source
GAMES Real Time High Quality Rendering Pipline with Unity SRP
https://qiita.com/uynet/items/f8b087d47f5cf316eb7e
战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现
现代图形绘制流水线原理与实践,作业框架。
一个GPUDriven学习工程
A Unity sample project, for rendering Genshin characters like Nahida.
Config files for my GitHub profile.
Crossous's unity tools,currently contains shader variant stripper tools
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
Asset Viewer for Uma Musume
Kawase dual filter blur for Unity URP
Hextile is a method for avoiding repetition when tiling textures.
Unity-URP-LinearSpaceUI
Custom PBR Shader for Unity URP.
PreIntegrate Skin SSS LUT Generator for Unity.
Amplify Shader Editor Tutorial with Universal Render Pipeline
一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息