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pulsar-mod-loader's Introduction

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Injects a basic mod loader into PULSAR: Lost Colony.

Installation

Before running ensure your Pulsar installation is a Mono build. On Steam you can change this by right clicking Pulsar: lost colony in your steam library and selecting [properties > betas > mono].

image

On Excecution PulsarModLoaderInstaller.exe will attempt to patch the Steam version of the game in after detecting Steam from it's default install location. To patch a PULSAR installation in another location (non-Steam version, copy of client, etc), simply specify the path to Assembly-CSharp.dll as shown below.

.\PulsarModLoaderInstaller.exe [Path\To\Pulsar\PULSAR_LostColony_Data\Managed\Assembly-CSharp.dll]

Additionally, if the steam installation is not selected/viable an OpenFileDialogue will pop up for windows users asking for the installation location.

Afterwards, add mods to the PULSARLostColony\Mods directory and run PULSAR normally. PulsarModLoaderInstaller.exe is not needed after this.

Removal

Use Steam's Verify Integrity of Game Files option to restore any modified files with minimal download.

Non-Steam users can attempt to rename Assembly-CSharp.dll.bak to Assembly-CSharp.dll, assuming no official patches were released since it was last generated. Otherwise, restore a clean copy from the official non-Steam download.

Optionally remove PulsarModLoader.dll and Assembly-CSharp.dll.bak from PULSARLostColony\PULSAR_LostColony_Data\Managed, and the Mods directory from PULSARLostColony

Creating Mods

Check out the wiki for basic instructions on creating mods.

pulsar-mod-loader's People

Contributors

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