exl / gish Goto Github PK
View Code? Open in Web Editor NEWA port of the Gish game for Android OS using SDL2, OpenAL, Ogg Vorbis and GL4ES libraries.
Home Page: https://exlmoto.ru/gish-droid/
License: GNU General Public License v2.0
A port of the Gish game for Android OS using SDL2, OpenAL, Ogg Vorbis and GL4ES libraries.
Home Page: https://exlmoto.ru/gish-droid/
License: GNU General Public License v2.0
How do I avoid having searching for data files (modify GishLauncherActivity), starting from level directly instead?
Image background in the right upper corner doesn't change on the fly when Appearance is uses yo change Panel color.
https://dev.haiku-os.org/attachment/ticket/14991/colour_problems.png
Hello,Where can i get the ace.tga file?
Может сделать галочку на отключение рамки при игре, или вообще ее не грузить/ перерисовать только под фон для hp/времени/очков? Отрисовка тайлов ограничена по этой рамке или по размеру экрана?
Hi, I am very interested in this project, but can you upload your test assets here? Thanks very much.
Hi I would like to test your port because I remeber when I played this game on my old Phone but unfortunately it won't launch but keeps saying something with the data directory.
Hi there, @EXL
I have just discovered this Gish SDL2 port you have done, which I believe is the only SDL2 version available of the sources (correct me if I am wrong on this).
I have tried to build a GNU/Linux version (not Android, but plain GNU/Linux) using gish/src/main/cpp/CMakeLists.txt
, and the game builds, but it fails during the final linking phase:
[ 98%] Linking C executable Gish
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/custom.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/custom.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/game.c.o:(.bss+0x0): multiple definition of `numofobjectrenders'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/game.c.o:(.bss+0x20): multiple definition of `objectrender'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x20): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/gametexture.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/gametexture.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/high.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/high.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/level.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/level.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/lighting.c.o:(.bss+0x0): multiple definition of `numofobjectrenders'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/lighting.c.o:(.bss+0x20): multiple definition of `objectrender'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x20): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/music.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/music.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/player.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/player.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/prerender.c.o:(.bss+0x0): multiple definition of `numofobjectrenders'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/prerender.c.o:(.bss+0x20): multiple definition of `objectrender'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x20): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/render.c.o:(.bss+0x0): multiple definition of `numofobjectrenders'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/render.c.o:(.bss+0x20): multiple definition of `objectrender'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x20): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/replay.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/replay.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/sdl/endian.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/sdl/endian.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/sdl/file.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/sdl/file.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/video/texture.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/video/texture.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
collect2: error: ld returned 1 exit status
So almost there, but not quite there! Do you have an idea on why is this happening? Seems like some simple omission, but I don't know what it could be. Any ideas?
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