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gish's Issues

Скрытие HUD

Может сделать галочку на отключение рамки при игре, или вообще ее не грузить/ перерисовать только под фон для hp/времени/очков? Отрисовка тайлов ограничена по этой рамке или по размеру экрана?

Errors linking a GNU/Linux version

Hi there, @EXL

I have just discovered this Gish SDL2 port you have done, which I believe is the only SDL2 version available of the sources (correct me if I am wrong on this).

I have tried to build a GNU/Linux version (not Android, but plain GNU/Linux) using gish/src/main/cpp/CMakeLists.txt, and the game builds, but it fails during the final linking phase:

[ 98%] Linking C executable Gish
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/custom.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/custom.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/game.c.o:(.bss+0x0): multiple definition of `numofobjectrenders'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/game.c.o:(.bss+0x20): multiple definition of `objectrender'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x20): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/gametexture.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/gametexture.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/high.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/high.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/level.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/level.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/lighting.c.o:(.bss+0x0): multiple definition of `numofobjectrenders'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/lighting.c.o:(.bss+0x20): multiple definition of `objectrender'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x20): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/music.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/music.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/player.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/player.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/prerender.c.o:(.bss+0x0): multiple definition of `numofobjectrenders'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/prerender.c.o:(.bss+0x20): multiple definition of `objectrender'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x20): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/render.c.o:(.bss+0x0): multiple definition of `numofobjectrenders'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/render.c.o:(.bss+0x20): multiple definition of `objectrender'; CMakeFiles/Gish.dir/Gish/game/editor.c.o:(.bss+0x20): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/replay.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/game/replay.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/sdl/endian.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/sdl/endian.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/sdl/file.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/sdl/file.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/video/texture.c.o:(.bss+0x0): multiple definition of `fread2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x0): first defined here
/usr/bin/ld: CMakeFiles/Gish.dir/Gish/video/texture.c.o:(.bss+0x8): multiple definition of `fwrite2'; CMakeFiles/Gish.dir/Gish/game/block.c.o:(.bss+0x8): first defined here
collect2: error: ld returned 1 exit status

So almost there, but not quite there! Do you have an idea on why is this happening? Seems like some simple omission, but I don't know what it could be. Any ideas?

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