Comments (2)
If it is dangerous, then perhaps best to simply have one time step of "extra force" holding the object merged in the collection before letting it break free? I had the impression that it was OK to add the velocity from the one iteration PGS provided it is an underestimate of the true velocity update? Warm start PGS would not give us that though...
from adaptivemerging.
Fixed :)
from adaptivemerging.
Related Issues (20)
- Incompatibility between current pruning and contacts in collection update HOT 3
- Clean Spring class HOT 1
- Threshold / count for merging/sleeping is strange? HOT 1
- Merging of bodies must be done more than 2 at a time... HOT 2
- Pinning to the inertial frame might not be such a bad thing after all? HOT 2
- unmerging at contact level instead of body level HOT 2
- singleContactMerge.png needs gentle viscous damping? HOT 1
- Colours for merged collections: different from those that are adjacent HOT 4
- lambdas inside contact HOT 4
- Bodies going airborn on spring platforms HOT 1
- basic merging critera based on relative velocity?
- Merge with pinned body
- Bouncy bodies HOT 1
- Impulse testing with shift left click drag? HOT 1
- Visualize deltaVs in single iteration PGS HOT 1
- Cheat sheet in interface... HOT 1
- Apply body velocities after unmerge (instead of collection velocities)
- Compliance and stiffness feedback HOT 1
- How to run src/mergingBodies3D/LCPApp3D on Mac OSX? HOT 14
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from adaptivemerging.