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Enigmatica 4

This is the official repository and issue-tracker for the modpack Enigmatica 4, for Minecraft 1.14.4

Table of Contents

Testing

If you would like to help test Enigmatica 4, please give me a shout on Discord.

There are a few things I would like testers to consider/look for:

  • Bugs
  • Things you find boring/tedious
  • Things that need small optimizations, such as advancement text and textures.

I would also appreciate if you let me know what you think of the gameplay and why, especially if you didn't like it :)

Note: You do not have to use the below setup method, you can use the available files from CurseForge or Discord, however those are not updated as frequently as this repository.

Setup

For Contributors, Testers and Server Admins

Follow these steps to setup your workspace/server:

Windows / Mac

  1. Download the Twitch App if you haven't already.
  2. Fork and clone the Enigmatica 4 repository to the Instances folder of the Twitch App, the default path is C:\Users\User\Documents\Twitch\Minecraft\Instances
  3. Double click the script setup.bat to setup InstanceSync. It is found in the development folder. Alternatively, via CLI:
cd development
chmod +x setup.bat
./setup.bat
  1. Pull.
  2. Open the Twitch App, go to Mods > Minecraft, and you should see Enigmatica 4. If you already had Twitch App open, restart it.

You're done!

Linux

Setup MultiMC Instance (Currently not possible 03-10-2019)

  1. Download MultiMC if you haven't already.
  2. Open MultiMC.
  3. Click Add Instance, choose Minecraft 1.14.4, click Ok.
  4. Click Edit Instance (right hand side)
  5. Click Install Forge, pick the latest version.

Repository Setup

  1. Fork and clone the Enigmatica 4 repository
  2. Open the folder of the MultiMC Instance you made (step 1-5), and go into the .minecraft folder - Open a Terminal and use the following commands:
git init                                           # Initialize git in folder
git remote add origin URLToYourEnigmatica4Fork     # Set remote origin to your Enigmatica 4 fork
git remote -v                                      # Verify remote
git fetch
git pull
  1. Now run the setup script to setup InstanceSync:
cd development
chmod +x setup.sh
./setup.sh
  1. One more git pull

You're done!

Server Automation

Note: You only have to do this setup once, afterwards you simply need to do step 8.

  1. Clone the Enigmatica 4 repository to an empty folder.
  2. Double click the script setup.bat to setup InstanceSync. It is found in the development folder.
  3. Open a command line, and navigate to the folder.
  4. Use the command git pull
  5. Navigate to the folder development/include-in-server-files
  6. Open the file settings.cfg and change MAX_RAM=4G to the amount you wish to allocate.
  7. Copy all files from the folder development/include-in-server-files into the root.
  8. Run remove-client-mods to ensure that no client-side mods are on the server.
  9. Double clicking update-server.bat will now update the modpack.

Using the update-server script will reset changes you've made to all files tracked by the repository.

Alternatives

It is possible to setup a development instance for Enigmatica 4 in other ways, for example running it through the .Minecraft folder.

Links

enigmatica4's People

Contributors

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enigmatica4's Issues

Some mod suggestions

Here are some mod suggestions to help the pack feel a bit more fleshed out, the suggestions I'm about to list are unlikely to be replicated by another mod due to either mod dev absence or discontinuation.

Metal Barrels mod that adds Iron Chest-style upgraded vanilla barrels that are much more FPS and TPS friendly than their chest counterparts.

Angel Ring Adds flight in a way similar to the old XU ring, with curios support built in.

Dank Storage you probably already know about this one but leaving it here for convenience.

Anvil Tweaks makes the anvil slightly less terrible, compatible with Apoth.

Cursed Earth Good solution for compact mob farms that don't break the server, highly configurable.

Clumps Mod

I suspect it could be a part of a hanging world issue.

[Mod Request] Underground Biomes

While Blue Power is already pretty good at making the underground feel less bland with its decorative worldgen like marble and stuffs, I still feel like there should be another incentive for players to explore the underground other than "ugh, gotta get more iron", so maybe something like Underground Biomes would be a good addition to the pack.

That being said, it's still in a very early alpha, so it may or may not bork stuff, but hey, that's what pack betas are for, right?

Client-side Crash - disconnected all players

Modpack version
0.1.1

Issue
sudden client-side crash. I got a crashlog, referenced below. The other player was disconnected. The server still thought we were both connected and we both timed out trying to reconnect. Server seems to be hung. console /kick commands do not respond. Normal minecraft console restart command is not responding. Had to issue a kill command.

The log mentions iron jetpacks - neither of us are at a place where we have started using that mod.

Logs
https://pastebin.com/unGsqP5G

Join Server error on 0.1.1

Modpack version
0.1.1

Issue
minor issue - when joining my server (using server files with forge installed to match the clientside) I see a red X on server connection screen saying things are not compatible between client and server, but it connects fine - no errors.

Server Connect

You can try against my server at e4.joyousapathy.com

Server files are missing all top-level server-only files

Modpack version
v0.1.1

Issue
Server files just include the 4 main folders you need to replace, but no server.properties, no forge installer, no ServerStart.sh, etc.

Contents of Enigmatica4Server-0.1.1.zip

Logs
Input pastebin link to crash-report or latest log, if applicable

Cursed Earth Configs

Look into implementing the server-only configs for Cursed Earth, should be placed in the defaultconfigs folder.

Add Zombie Horse Spawn

Modpack version
Input version here

Issue
Input short description of the issue here

Logs
Input pastebin link to crash-report or latest log, if applicable

DefaultOptions / Keybindings

Modpack version
Input version here

Issue
Input short description of the issue here

Logs
Input pastebin link to crash-report or latest log, if applicable

Keybinding Weirdness

Modpack version
0.1.0

redgoblin88
some reason changing the sneak keybind isnt recognised when leaving boats, in 1.14 vanilla pressing a changed sneak keybind works fine with boats, but in e4 it doesnt work and yuo still have to shift
 
NillerMedDild
hmm interesting
I also noticed that binding chat to enter only worked for one of my enter keys

Forge Config alwaysSetupTerrainOffThread

Keep track of the effects of this config.

From the forge-client.toml:

	#Enable forge to queue all chunk updates to the Chunk Update thread.
	#May increase FPS significantly, but may also cause weird rendering lag.
	#Not recommended for computers without a significant number of cores available.
	alwaysSetupTerrainOffThread = true

Mouse middle-click sort doesn't work unless another inventory is open

Modpack version
0.1.3

Issue
If I open my player inventory and middle-click the mouse, I get no sort. If I open a vanilla chest I can middle click in the chest inventory and sort works. Also, I can middle-click the player inventory while the chest is open and it sorts the player inventory. I thought this might be a conflict with ` so I remapped the only conflict and it didn't solve the issue.

Server Backup in update script

Modpack version
Input modpack version here

Issue
Input short description of the issue here

Logs
Input pastebin link to crash-report or latest log, if applicable

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