ekpyron / pbf Goto Github PK
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License: MIT License
Position based fluid simulation.
License: MIT License
Hello! I just came across this project because I wanted to do something similar myself. I tried cloning it and building running cmake to build it, but I got this error:
CMake Error at CMakeLists.txt:13 (add_subdirectory):
The source directory
/<my local path>/pbf/libs/spdlog
does not contain a CMakeLists.txt file.
I'm really curious to check this out and play with it, so any help with building it would be very appreciated. I'm on MacOS, i'm using cmake
installed using homebrew. Thanks!
Hello,
I have been trying to compile and run the code. I'm using Ubuntu 14.04 with NVIDIA Quadro K4000 card. Here is the glxinfo for OpenGL:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro K4000/PCIe/SSE2
OpenGL core profile version string: 4.3.0 NVIDIA 352.63
OpenGL core profile shading language version string: 4.30 NVIDIA via Cg compiler
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 352.63
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
When I run the program, it keeps saying "Cannot compile shader "shaders/skybox/vertex.glsl":0(2) : error C0204: version directive must be first statement and may not be repeated". I have removed the comment and any space before the version directive but it didn't solve the error. Do you have any suggestion about this issue?
Thanks
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