Comments (2)
I would like a refineOrDie
method which refines the error channel or dies based on custom logic such as refinements. This is useful for cases where I do not have a tagged error and wish to map an E to some E1 or die.
Something like so:
export const refineErrorOrDie =
<A, E, E1>(f: (e: E) => Option.Option<E1>) =>
(self: Effect.Effect<A, E>): Effect.Effect<A, E1> =>
self.pipe(
Effect.catchAll((e) =>
Option.match(f(e), {
onNone: () => Effect.die(e),
onSome: Effect.fail
})
)
)
I can accomplish the same thing with a catchAll but it requires some type annotations which isn't ideal:
Effect.catchAll((e) => {
if (isUniqueConstraintError(e)) {
return Effect.fail<Chip.AlreadyExists | Team.NotFound>(new Chip.AlreadyExists())
}
if (isForegienKeyConstraintError(e)) {
return Effect.fail<Chip.AlreadyExists | Team.NotFound>(new Team.NotFound())
}
return Effect.die(e)
})
from effect.
You can use Effect.catchIf(isSomeError, Effect.die)
from effect.
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from effect.