efedursun125 / cs-ebot Goto Github PK
View Code? Open in Web Editor NEWAI Bot for Counter-Strike based on SyPB, fork of YaPB
Home Page: https://ebots-for-cs.blogspot.com/
License: Apache License 2.0
AI Bot for Counter-Strike based on SyPB, fork of YaPB
Home Page: https://ebots-for-cs.blogspot.com/
License: Apache License 2.0
you are saying that there is linux unofficial version, but i can't find it anywhere. where is it?
game crashes and just says this "MSG_ONE or MSG_ONE_UNRELIABLE with no target entity" I was 7 seconds into the game when this happens everytime.
Vcredist on the given link didnt support older version of windows, such as win xp, im already install the ebot but my problem is on the vcredist, i installed yapb it works fine on my win xp
Why does it show no Waypoints on maps that do? Don't they download waypoints automatically like yapb bots?
I added an ebot to the ZP plugin, but I encountered a problem where the ebot continuously tries to jump onto the blue box to defend the area. However, it always fails to jump successfully and keeps trying. This results in the bot either continually failing to reach the box and getting infected by zombies, or falling to its death.
can u make some api for this bots?
i'm interesting in bot navigation like "goto point" & etc.
Is there a method within this addon or a separate tool that'll convert YaPB's graph to this addon's format? YaPB has this feature where you it automatically converts PODBot waypoints to graphs when we add a waypoint file into the pwf folder, I hope a similar feature could be implemented?
After playtesting the latest version of E-BOT (1.05) i found that the bot sometimes stops shooting and stare the zombie instead, i noticed some bot may stuck at the wall or standing still in spot outside camping spot. Also i noticed that some bots dont camp in the precise spot (they sometimes are in the bottom if the camp spot is in the higher ground), i also see the bots running around more often than stay camping in zombie mode.
Hello
I tried to run this bot in Xash3d engine
But the server crashes
I was playing cs with this bot again but the bots have this new bug that makes opposite teams get stuck together while aiming in opposite directions of each other in zombie mode specifically. Bots firing at a distance would hit their marks and zombies aiming and charging directly at the enemy would infect them successfully. But once they miss shots at each other they just get stuck in a single node while failing to hit each other. My observation so far has been a consistency issue with the aiming and movement that once they both miss each other they get stuck in one spot in the map.
Even with ebot_add_ct or ebot_add_t Bots only join Spectator, I haven't even touched the config. How do I resolve this?
Metamod p 1.21
reGameDLL 5.21.0.566
@EfeDursun125,
Hello, dear developer, I wanted to ask you about the ebotasync.dll file. Can you tell me what it is for please? It's just that information about this is not indicated anywhere (or I did not find it), so I decided to ask.
What do you use to build on Linux?
I tried various GCC versions, various CXX versions.
But keep failing.
Any list of deps?
I also see errors in code. What is last buildable revision?
I will definitively prepare docker for that.
EDIT: I was able to build few releases (based on tags). In all are some Cpp issues which I had to fix before building.
But sadly all have issue with waypoint paths.
Best if you could share what revision was used to build 1.07 LEGACy
I wanted to join discord - but all invite links which I've found already expired.
thank you,my bot can't use grenade in ebot_gamemode 0
Not many people uses windows except for testing things. Can you get linux version of this so we can use for public servers?
Very intrested in this for my mods+experiments and i would credit you.
Thanks :)
Hi, sorry for opening this issue but I'm actually curious as why you use file upload instead of with git.
https://ibb.co/bQ4wqdt
what you see in the picture , is a dropped gun from 1 bot , cuz of this dropping gun bug or lets call it unwanted behavior , since its technically not a bug , i wrote a small script which checks if a bot is a survivor or a sniper , and when it is true , and have a knife as primary weapon on the hand ( means bot has no gun as as surv/sni) then a item will be given to the bot.
the result is , after the item get given back to the bot , the bot still drops the gun 6-10 times in 1-2sec.
how to solve this ? i would suggest , just to add a cvar , for allow/disallow bot gun dropping, this would solve it.
Bots do not join the game when restmenu.amxx
plugin is loaded. Just stay in spectators.
Restmenu - is a default amxmodx's plugin. You can find its source code here.
This is probably the same problem as in #5
Tested in both Linux & Windows bots versions.
AMX Mod X version is 1.10.0.5465
Ebot version is 1.07
How to reproduce the issue:
By the way this a known issue on older podbot, yapb and sypb bot. But why this happen on your ebot?
I use latest ebot v1.05
Bots don't move when CVar mp_auto_join_team
from ReGameDLL is active. They join teams, but they just buy weapons, stand still and do nothing else.
Tested in both Linux & Windows bots versions.
Metamod-r v1.3.0.131, API (5:13)
ReHLDS version: 3.13.0.783-dev
ReGameDLL version: 5.21.0.558-dev
Ebot version: 1.07
mp_auto_join_team
to 1 in game.cfg.A declarative, efficient, and flexible JavaScript library for building user interfaces.
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