Comments (6)
Using up to 26ef59d
Ok now seems errors are only due to missing tess shader support..
new logs:
Crysis2_d3d11.log
Crysis2_dxgi.log
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Have you tried the force feature level environment variable.
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Works fine for me with a build from today
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@oscarbg : Can you try again on your rig, maybe its also fixed for you, see #15
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oh sorry for not updating..
I'm testing from Windows 10 native and tested already with both AMD Vega and Nvidia 970..
works fantastic up to extreme as you say I'm getting near 60fps on 2560x1440.. we need tesselation and will be perfect..
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@oscarbg , thank you very much for the update. As you have native windows, how does the performance compare between native and dxvk ? Is you gtx970 fully loaded at your resolution ? At 1920x1080 my gtx 970 is usually only loaded 60%, so there is still room for improvement :)
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