Comments (10)
Testing on my windows laptop, tried with both regular DXVK and the build you provided, still results in the same pop up.
Update: Also providing a trace file incase that helps.
ESCHATOS.zip
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Can confirm it shows the popup when dxvk is used on Windows also. dgVoodoo2 is fine.
Game uses d3d9Ex if that matters
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Could you try with this build: dxvk-devel.zip, and see if that does anything?
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Thanks for trying it out. Is the trace captured with dxvk, WineD3D or native Windows?
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I'm guessing native windows, unsure cause I just downloaded the api trace files, slapped in the d3d9 one into the Eschatos game folder and ran it.
I can get the pop up to show up on both windows and Deck as long as i'm using DXVK
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I don't see anything out of the ordinary in the trace, except an early call to: IDirect3DDevice9Ex::CreateQuery(this = 0xa5f5dc0, Type = D3DQUERYTYPE_VERTEXSTATS, ppQuery = ?) = D3DERR_NOTAVAILABLE
, which apparently fails on native, but should work fine with dxvk.
Here's a dxvk build that returns D3DERR_NOTAVAILABLE for that call to test with: dxvk-devel-2.zip
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Tried out that Devel-2 build and yep, that seems to fix it, Eschatos launched without that debug pop up box now.
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Yeah, thought so. According to official specs VERTEXSTATS is only available in debug runtimes: https://learn.microsoft.com/en-us/windows/win32/direct3d9/queries , so it sort of makes sense.
Still, a very silly check for a game to implement. I'll PR something to remove it, but I'm not sure if Josh or others need those queries for debugging/perf. testing or anything else, so we'll see how it goes.
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but I'm not sure if Josh or others need those queries for debugging/perf
Would be news to me and if Josh says so, we can still put it behind an environment variable.
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but I'm not sure if Josh or others need those queries for debugging/perf
Would be news to me and if Josh says so, we can still put it behind an environment variable.
I wouldn't bother if it's not explicitly needed then, since native doesn't support it.
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