Comments (4)
This uses ANGLE, which uses DirectComposition to present in D3D11 mode, which in turn isn't implemented in wine and would also require some sort of DXVK support.
You can force this to use D3D9 via --use-angle=d3d9
, which should work. On wined3d it seems like this falls back to a different renderer for some reason, but only on Deck, not on desktop.
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This uses ANGLE, which uses DirectComposition to present in D3D11 mode, which in turn isn't implemented in wine and would also require some sort of DXVK support.
You can force this to use D3D9 via
--use-angle=d3d9
, which should work. On wined3d it seems like this falls back to a different renderer for some reason, but only on Deck, not on desktop.
I tried the angle=d3d9 method and that makes it render, but it's way too laggy to be considered playable, moving around on the menu takes multiple seconds to register.
from dxvk.
Try with WINEDLLOVERRIDES=dcomp=d
instead.
from dxvk.
That seemed to fix it, now the game renders fine now without turning into a slideshow.
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