* thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
frame #0: 0x0000000112882d42 libsystem_kernel.dylib`__pthread_kill + 10
frame #1: 0x00000001128ba457 libsystem_pthread.dylib`pthread_kill + 90
frame #2: 0x00000001125420e7 libsystem_c.dylib`abort + 127
frame #3: 0x000000011250a778 libsystem_c.dylib`__assert_rtn + 320
frame #4: 0x000000010c4e9794 AssimpKit`Assimp::ValidateDSProcess::ReportError(char const*, ...) + 548
frame #5: 0x000000010c4eb0ec AssimpKit`Assimp::ValidateDSProcess::Validate(aiMesh const*) + 892
frame #6: 0x000000010c4ea5f4 AssimpKit`void Assimp::ValidateDSProcess::DoValidation<aiMesh>(aiMesh**, unsigned int, char const*, char const*) + 180
frame #7: 0x000000010c4e9cc9 AssimpKit`Assimp::ValidateDSProcess::Execute(aiScene*) + 121
frame #8: 0x000000010c3ff682 AssimpKit`Assimp::BaseProcess::ExecuteOnScene(Assimp::Importer*) + 274
frame #9: 0x000000010c4175e4 AssimpKit`Assimp::Importer::ReadFile(char const*, unsigned int) + 7028
frame #10: 0x000000010c3ca439 AssimpKit`aiImportFileExWithProperties + 745
frame #11: 0x000000010c3ca147 AssimpKit`aiImportFileEx + 39
frame #12: 0x000000010c3ca10f AssimpKit`aiImportFile + 31
* frame #13: 0x000000010c3c131b AssimpKit`-[AssimpImporter importScene:postProcessFlags:](self=0x0000600000478780, _cmd="importScene:postProcessFlags:", filePath=@"/Users/mac-246/Library/Developer/CoreSimulator/Devices/9362EE01-7550-4A4B-BE56-2F7003A37995/data/Containers/Data/Application/A981F6DE-1092-4BC2-AF24-2E9D54AD53FA/Documents/candle.dae", postProcessFlags=8389640) at AssimpImporter.m:131
frame #14: 0x000000010c3c9e63 AssimpKit`+[SCNScene(self=SCNScene, _cmd="assimpSceneWithURL:postProcessFlags:", url=@"/Users/mac-246/Library/Developer/CoreSimulator/Devices/9362EE01-7550-4A4B-BE56-2F7003A37995/data/Containers/Data/Application/A981F6DE-1092-4BC2-AF24-2E9D54AD53FA/Documents/candle.dae", postProcessFlags=8389640) assimpSceneWithURL:postProcessFlags:] at SCNScene+AssimpImport.m:120
frame #15: 0x000000010c0cfdad iOS-Example`-[GameViewController viewDidLoad](self=0x00007fec7050c720, _cmd="viewDidLoad") at GameViewController.m:51
frame #16: 0x000000010f2838a5 UIKit`-[UIViewController loadViewIfRequired] + 1235
frame #17: 0x000000010f283cf2 UIKit`-[UIViewController view] + 27
frame #18: 0x000000010f2b5d4e UIKit`-[UINavigationController _startCustomTransition:] + 954
frame #19: 0x000000010f2cc5a4 UIKit`-[UINavigationController _startDeferredTransitionIfNeeded:] + 686
frame #20: 0x000000010f2cd8c3 UIKit`-[UINavigationController __viewWillLayoutSubviews] + 150
frame #21: 0x000000010f526a49 UIKit`-[UILayoutContainerView layoutSubviews] + 231
frame #22: 0x000000010f1af6f5 UIKit`-[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 1439
frame #23: 0x000000011213a3ee QuartzCore`-[CALayer layoutSublayers] + 153
frame #24: 0x000000011213e4dd QuartzCore`CA::Layer::layout_if_needed(CA::Transaction*) + 401
frame #25: 0x00000001120c6ded QuartzCore`CA::Context::commit_transaction(CA::Transaction*) + 365
frame #26: 0x00000001120f2704 QuartzCore`CA::Transaction::commit() + 500
frame #27: 0x000000010f108ca3 UIKit`_afterCACommitHandler + 272
frame #28: 0x000000010e5e5d37 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 23
frame #29: 0x000000010e5e5c8e CoreFoundation`__CFRunLoopDoObservers + 430
frame #30: 0x000000010e5ca254 CoreFoundation`__CFRunLoopRun + 1572
frame #31: 0x000000010e5c99b9 CoreFoundation`CFRunLoopRunSpecific + 409
frame #32: 0x00000001154729c6 GraphicsServices`GSEventRunModal + 62
frame #33: 0x000000010f0de5e8 UIKit`UIApplicationMain + 159
frame #34: 0x000000010c0d11cf iOS-Example`main(argc=1, argv=0x00007fff53b30190) at main.m:43
frame #35: 0x000000011246fd81 libdyld.dylib`start + 1