Comments (3)
It's strange that moc
apparently works fine for bsnes itself but not for the plugins. If you run mingw32-make build
(which skips building the optional plugins)` does bsnes itself build and link successfully?
I also tried to run mingw32-make.exe from git bash (mingw64) but I can't even start the compilation (Qt5 files are not found despite the fact that the submodule folders are in the $PATH).
Try passing platform=win
to mingw32-make to force the build to use the prebuilt Windows Qt binaries. (I may need to fix platform detection for mingw64)
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Both solutions worked!
I can build the exe now.
Thanks.
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Related Issues (20)
- Logging DMA transfers to Debugger log
- grey out mode select arrow buttons HOT 1
- Symbol descriptions HOT 1
- colon after bank number
- Memory Editor thinks VRAM is byte-addressed HOT 4
- gridlines always 8x8
- Show object code in tracelog / Make tracelog layout configurable
- Improve placement of tracing controls
- Non-standard SPC700 disassembly
- SGB MSU-1 not loading properly
- auto update of memory viewer doesn't work
- Fix pause/resume HOT 5
- RPG tsukuru 2 with english patch: Black screen on boot
- [Ubuntu] Airplane mode gets turned on when debugger screen is opened HOT 2
- Feature request - Sound viewer to display history of notes being played
- Super FX homebrew - weird artefacts
- an error about SA1 HOT 7
- Uninitialized memory pattern assignment HOT 1
- Feature request - make decompiled code in debugger window selectable and copyable
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