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devinacker avatar devinacker commented on June 4, 2024 1

This has always been intentional - partly just to make VRAM addressing consistent with everything else, and also since VRAM is still read/written as bytes instead of words behind the scenes.

I think it wouldn't be a bad idea to have an option to use word addressing for VRAM instead, but I'd probably make it non-default just to avoid breaking the existing convention.

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jeffythedragonslayer avatar jeffythedragonslayer commented on June 4, 2024 1

Does that default of byte-addressing make anyone's workflow easier? I think keeping it byte-addressed makes it harder for people developing games because the addresses they're seeing aren't what they need to set VMADDL and VMADDH to in order to read/write VRAM.

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jeffythedragonslayer avatar jeffythedragonslayer commented on June 4, 2024

The Address field and Selected Tile Address label in the Tile Viewer also have this problem.

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Ramsis-SNES avatar Ramsis-SNES commented on June 4, 2024

I agree with @jeffythedragonslayer. At least an option to have VRAM word addressing in bsnes-plus would make things sooooo much less confusing, and more consistent, with a reasonably normal programming/debugging workflow. :-)

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