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undercooked's Introduction

Undercooked

A fan-made vertical slice

Youtube Video Undercooked

Disclaimer: Undercooked is a fan-made game, inspired by one of my favorite franchises: Overcooked, an amazing couch-coop game. All assets were created from scratch by me. This project doesn’t have any commercial goals or any legal affiliation with the original game or company. This project is meant only as a fun and challenging exercise of recreating a proven game without worrying about game design, focusing on programming and art creation, forcing myself out of β€œtutorial-hell”.

Game concept

In Undercooked, we have to process ingredients (chop & cook), mount them into plates, and finally serve the orders as they pop out as fast as you can, thus earning more points.

More complexity arises from twists on the levels, like physically separating parts of the kitchen or adding obstacles, different recipes, and processes. Still, for this project, I set a clear goal to keep the scope small by building all the core mechanics to have a tight game loop using just one level.

Core mechanics

  • Selection of Interactables based on a mix of proximity and orientation.
  • Pick/Drop items base on the context.
  • Raw ingredients from their crates.
  • Chop items.
  • Cooking Pan, with burning and cooking timers.
  • Delivering (and evaluating of) plates.
  • Player control can be swapped between two independent avatars.
  • Player movement and actions carefully recreated the feel are very of the original game.
  • Trash
  • Sink
  • Orders Panel, with an animated UI

Interesting points

  • Asynchronous programming in conjunction with Coroutines.
  • IPickable interface and Interactable Abstract class
  • Extensive use of Pattern Matching to handle the interaction between items.
  • Use of the new (event-based) Unity Input System, allowing a seamless change between the keyboard and different brands of controllers.
  • Several Particle Systems: smoke, steam, dust, stars.
  • Use of a personal Unity Package
  • Some shaders in Shader Graph

Tools

  • Unity 2022.3.16f1 LTS
  • Autodesk Maya, Adobe Photoshop and Illustrator.

Auxiliary tools

undercooked's People

Contributors

daltonbr avatar

Stargazers

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undercooked's Issues

i like this game and want to play it on my mobile

when i try to translate the keyboard key to mobile input it didn't work
so any hint to start from o help me to do that i made the movement by joystick
and add three ui button for every action .. but its just a design

Error while resolving packages: com.daltonlima.core

Hello, sorry, I would like to open your project on GitHub but when I download the .Zip it gives me some errors in Unity when I open it, could you tell me how I can download and open the project safely without giving me errors?

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