Emanuele Manzione's Projects
100+ algorithms & data structures generically implemented in C#.
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
A RTS game for GameLoop's GL-RTS class!
Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.
A game created for Indievault Game Jam 2016
C++ Network API for use with Hatchit Game Engine
An extension that allows you to spin an Enet server in your ASP.NET Core application.
A library to measure and profile some metrics of your code (execution time, average execution time, garbage collections)
A library to manage writing/reading to/from a buffer, at the bit level. It is performance oriented, to optimize memory/bandwidth usage.
A lightweight, barebone, asynchronous, managed TCP wrapper.
A library to load and manage plugins in .NET applications. It also includes an hooks/filters system similar to the Wordpress' one.
A library to reuse objects and buffers.
My personal blog about multiplayer games programming
A collection of general purpose utilities for C# and .NET
Minimal hackable C# ECS
The official C# Client for NATS
NetworkComms.Net is a high performance cross-platform network library written in C#.
The PATCH repository for issues tracking, wiki and shared material.
The Unity plugin to create and send client-side reports for bugs, feedback, cheaters, etc
A game made for GameLoop Jam #0
A framework for describing, composing and managing your game's spells and abilities.
.NET/Mono/Unity Networking Library
A demonstration of how to call Rust functions from C# and Unity
A collection of collections for 'unsafe' C# code