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Emanuele Manzione's Projects

fps-netcode icon fps-netcode

Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.

habitat icon habitat

A game created for Indievault Game Jam 2016

mhlab.benchmark icon mhlab.benchmark

A library to measure and profile some metrics of your code (execution time, average execution time, garbage collections)

mhlab.buffers icon mhlab.buffers

A library to manage writing/reading to/from a buffer, at the bit level. It is performance oriented, to optimize memory/bandwidth usage.

mhlab.plugins icon mhlab.plugins

A library to load and manage plugins in .NET applications. It also includes an hooks/filters system similar to the Wordpress' one.

mhlab.tech icon mhlab.tech

My personal blog about multiplayer games programming

networkcomms.net icon networkcomms.net

NetworkComms.Net is a high performance cross-platform network library written in C#.

patch icon patch

The PATCH repository for issues tracking, wiki and shared material.

reports icon reports

The Unity plugin to create and send client-side reports for bugs, feedback, cheaters, etc

spell icon spell

A framework for describing, composing and managing your game's spells and abilities.

udpkit icon udpkit

.NET/Mono/Unity Networking Library

unity-rust icon unity-rust

A demonstration of how to call Rust functions from C# and Unity

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