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embed-resource's Issues

Migrate to cpp17

Hi
Would using cpp17 std filesystem remove the dep with boost ?

Load .glsl with extra character at the end of the string?

Hi. Thanks for creating this great tool!

I'm facing some trouble when using it. I loaded two .glsl files but there are always a duplicated } at the end of the loaded data. I tested to delete the one } in my shader file, but the problem persists. I then changed the } in my file to some other characters, there were always a copy of that character.

The output:

#version 330 core

out vec4 fragColor;

void main() {
    fragColor = vec4(0.5, 0.1, 0.8, 1.0);
}}

My loading code:

include_directories(ext/embed-resource)
add_subdirectory(ext/embed-resource)

embed_resources(MyResources resources/shaders/test_vs.glsl resources/shaders/test_fs.glsl)

 add_executable(target src/MyUtils.cpp src/proj1.cpp ${MyResources})

////////////////////////////////////////
        Resource test_vs = LOAD_RESOURCE(test_vs_glsl);
        Resource test_fs = LOAD_RESOURCE(test_fs_glsl);

I don't see any related issue on this, so may be I'm loading the resource incorrectly? Could you check if this is a bug? Thanks!

Not working when called from a C++ namespace

I've been ripping my hair out trying to figure this one out, but for some reason this doesn't work when the resources are loaded from within a namespace in C++ (LOAD_RESOURCE calls), resulting in undefined symbols.

From what I can tell, it's trying to load the resources with the current namespace appended (MyNamespace::_resource_MyResources), which naturally fails.
I went a step further and tried to convert the logic/code from C to C++, so each resource would actually already exist in the same namespace, but that resulted in the same undefined symbols.

Just to reiterate: if I use the same exact code in the global/anonymous namespace (eg. without a namespace), everything just works, but when called from within any kind of namespace, it all breaks down and I have no idea.

I'm really, really hoping someone could shed some light on this and hopefully provide a solution/workaround. I'll see about opening a StackOverflow question regarding this as well, as this might just be a quirk with CMake etc.

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