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monogame.extended-samples's Issues

Pipeline Failing to Convert tmx File

Hi

I've added a NuGet.config file and changed the reference to point to the dll files in the Nuget packages folder but the tmx file still fails to build in the MGCB editor with the attached error message:
image

Am I doing something wrong? I'm no expert.

I don't understand why the error message refers to a rpgTiles.png file which doesn't match the name of my tmx file.

Many thanks

Stephen

What are the ideas behind Tweener.TweenTo() "target" and "expression" parameters?

Tweener.TweenTo() has the following signature

public Tween<TMember> TweenTo<TTarget, TMember>(TTarget target, Expression<Func<TTarget, TMember>> expression, TMember toValue, float duration, float delay = 0f)
            where TTarget : class
            where TMember : struct

I can't quite wrap my head around the parameters target and expression. Do they represent the mechanism through which the Tweener gets the value that it needs to tween? So target contains a member of type TMember which is accessed as expression describes?

Content pipeline version mismatch between csproj and Content.mgcb files

On a new clone and build, I get about 35 "Failed to create importer" errors.

I noticed that all the Content.mgcb files reference this package:
"/reference:.........nuget\packages\monogame.extended.content.pipeline\3.9.0-alpha0001\tools\MonoGame.Extended.Content.Pipeline.dll"

Whereas the actual projects reference the latest stable version 3.8.0, not 3.9.0-alpha0001.

Fixing that path fixes the build for me.

how to make this work on visual studio 2019?

I am trying to open this on VS19 and the nuget packages doesnt work.
EDIT: ok appearntly I put the project in desktop and it decided not to work..
tip for life: don't put shit on desktop because windows is stupid if you have long paths / paths that have diffrent languages

System.StackOverflowException when running Gui demo project

Loading the BitmapFont on line 38 in MainGame.cs of the Gui demo causes a System.StackOverflowException in a fresh Visual Studio project for me. I am a bit confused about that because I tried running this demo a few days ago and it worked.

Modalities:

  1. MonoGame 3.8 (Installation of project templates and MGCB Editor like described in these instructions.)
  2. "MonoGame Windows Desktop Application (Windows DirectX)" project template.
  3. MonoGame.Extended 3.7 through NuGet.
  4. MonoGame.Extended.Content.Pipeline 3.7 through NuGet.
  5. MonoGame.Extended.Gui 3.7 through NuGet.
  6. Building BitmapFont in MGCB Editor like described in MonoGame.Extended Docs under "Building the font file with the MonoGame Pipeline" section.

Please update it, I can not build it on VSCode. My monogame and monogame.extend is newest.

It show this error when I run the game in VSCode:

D:\MonoGameTestProjects\MonoGame.Extended-samples-master\.nuget\packages\monogame.content.builder.task\3.8.1.303\build\MonoGame.Content.Builder.Task.targets(142,5): error MSB3073: 命令“dotnet
mgcb /quiet /@:"D:\MonoGameTestProjects\MonoGame.Extended-samples-master\src\Games\Platformer\Content\Content.mgcb" /platform:DesktopGL /outputDir:"D:/MonoGameTestProjects/MonoGame.Extended- 
samples-master/src/Games/Platformer/Content/bin/DesktopGL/Content" /intermediateDir:"D:/MonoGameTestProjects/MonoGame.Extended-samples-master/src/Games/Platformer/Content/obj/DesktopGL/netco 
reapp3.1/Content" /workingDir:"D:/MonoGameTestProjects/MonoGame.Extended-samples-master/src/Games/Platformer/Content/"”已退出,代码为 -2147450730。 [D:\MonoGameTestProjects\MonoGame.Extended-samples
-master\src\Games\Platformer\Platformer.csproj]

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