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hanabi-mcts's Issues

Discount reward in rollout based on how probable the rollout is

A determinization that is lower probability should be weighted less than a determinization that is higher probability...

This will also encourage using hints more to reduce uncertainty.

But is this already handled by the fact that a determinization that is low probability will already be sampled less?

Rollouts... how to determinize?

Only extracting the other players hand might not produce super consistent samples...

Both probably need to be extracted at the start of a rollout. Which basically means don't re deferminize every turn?

Add subset of actions to use for self

  • don't play a no hints card
  • don't play a card that will use a black token
  • don't discard a hinted card that is usable?
  • don't hint that would add 0 info

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