Comments (1)
As of 503ed54 rollouts are now down by tracking private info for both players separately. The private info for self (opponents hand) is given to you, and the private info for opponent (your hand) is sampled once at beginning of the rollout. For each players turn they re determinize using the private info available to them up to this point. A player taking a turn modifies the other players private info (e.g. if i play a card, then my opponents private info has changed)
Though this is essentially sampling one instance of a game for a single rollout... does redeterminizing paper sampling multiple possible games during a rollout?
from hanabi-mcts.
Related Issues (12)
- Make actions based on hints instead of hand position
- Discount reward in rollout based on how probable the rollout is
- Hints also give partial information to cards that they dont match
- References HOT 2
- Try rollouts without re determinizing HOT 1
- Early playout termination for rollouts HOT 2
- Modify prob of opponent actions based on what hints they respond to
- Add subset of actions to use for self HOT 1
- Add concept of potential future reward
- Fix determinization of hands HOT 1
- Add time since last hint given to Hint HOT 1
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