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View Code? Open in Web Editor NEWAn Game Engine and Minecraft Classic Client
Home Page: charged-miners.com
An Game Engine and Minecraft Classic Client
Home Page: charged-miners.com
Use superjoe's new library interface in MineFlayer to add client code to Charged Miners.
After the latest update, Charged Miners would connect to a server and then before appearing on the server (loaded 75-100%) It would close.
Some settings:
Shadows
Screen Size
Rendering Distance
I think dual axis controller (360 pad etc) for travelling around the world, with some run buttons and things would be neat.
I get an error when I try to build:
pierre@Rudloff:~/Bureau/Miners$ make
DMD src/charge/net/threaded.d
src/charge/net/threaded.d:15: Error: module thread is in file 'std/thread.d' which cannot be read
import path[0] = /usr/include/d2/4.6/x86_64-linux-gnu
import path[1] = /usr/include/d2/4.6
import path[2] = /home/pierre/Bureau/Miners/src
make: *** [.obj/linux-x86_64/charge/net/threaded.o] Erreur 1
But I do have this file:
pierre@Rudloff:~/Bureau/Miners$ locate std/thread.d
/usr/include/d/4.4/std/thread.d
Players do not walk in game. They only have a stationary standing picture.
Hey guys, I get this when I go into a server:
http://www.bilder-hochladen.net/files/big/ilyj-73-621b.jpg
I run a german windows, would that affect anything? I have tried putting a custom texture.png into %APPDATA%/charge...
Unmodded minecraft.jar.
Log:
Logger: Opened log
Game: PLAY_SESSION=
Core: Settings loaded: C:\Users\Jan\AppData\Roaming/charge/settings.ini
Core: ODE not found, this not an error.
Core: OpenAL not found, this not an error.
Core: ALUT not found, this is not an error.
You can't walk in this client. I have tried to find a walk mode and I haven't. Some classic servers don't allow hacks and I get kicked because I don't know how to turn them off. There needs to be a way to toggle the hacks on and off. There also has to be a walk mode.
Hi, when I sign in Charged Miners, Charge.i386.exe error occurs. And How do I become available?
Server list acquisition is broken?
LoadModernTexture: Could not extract terrain.png from minecraft.jar because:
LoadModernTexture: std.zip.ZipException ZipException: could not find compressed file
LoadClassicTexture: Using a modified modern terrain.png for classic terrain.
Windows Vista 32-bit, Geforce GTX285 Driver 314.22
After it's done loading a server the client closes. If I keep trying to join it, it does the same thing.
Laptop specs:
Java 7
Windows 7
64 bit operating system
RAM 4.0 GB
Dual Core Processor 2.60 GHz
Where do I download OpenGL, OpenAL, and SDL? What do I do with them?
I can't compile because apparently std.outofmemory can't be read.
What's more confusing is that http://dlang.org/phobos/index.html doesn't even display std.outofmemory while it's in the sidebar of http://dlang.org/phobos/phobos.html, albeit without the link working.
After migrating your account to Microsoft services, you can no longer sign in. Adding Microsoft account support, or even Classicube, if you're feeling feisty, would be amazing.
Sign-in procedure:
http://www.classicube.net/acc/login
csrf_token
hidden input field.http://www.classicube.net/acc/login
.
csrf_token=STORED_TOKEN&username=USERNAME&password=PASSWORD
&remember_me=y
Login failed
.<a href="/acc" class="button">USERNAME</a>
Server list URL: http://www.classicube.net/server/list
Server list format (excerpt):
<table id="servers">
<tr class="server">
<td>
<strong><a href="/server/play/SERVER_HASH">SERVER_NAME</a></strong>
<div style="display:none;">
<small><strong><a href="/server/play/SERVER_HASH">Play</a></strong> | <strong><a href="/server/play/SERVER_HASH?fullscreen=true">Fullscreen</a></strong> | <strong><a href="mc://SERVER_IP:SERVER_PORT/USERNAME/SERVER_MPPASS">Direct</a></strong></small>
</div>
<noscript>
<div>
<small><strong><a href="/server/play/SERVER_HASH">Play</a></strong> | <strong><a href="/server/play/SERVER_HASH?fullscreen=true">Fullscreen</a></strong> | <strong><a href="mc://SERVER_IP:SERVER_PORT/USERNAME/SERVER_MPPASS">Direct</a></strong></small>
</div>
</noscript>
</td>
<td class="players">[SERVER_PLAYERS/SERVER_CAPACITY]</td>
</tr>
</table>
Play page URL: http://www.classicube.net/server/play/SERVER_HASH
Play page format (excerpt):
<param name="mppass" value="SERVER_MPPASS">
<param name="username" value="USERNAME">
<param name="server" value="SERVER_IP">
<param name="port" value="SERVER_PORT">
I need to add ?override=true onto my servers link since it's local. The launcher doesn't like modified links and I can't use this client.
I would love to be able to test it out and provide feedback
when i click on Beta: http://s15.postimage.org/7uauk7diz/Untitled_charged.png
charged miners stops and i get this screen: http://s16.postimage.org/q7q52y839/Untitled_charged2.png
Make Miners display a greeting screen with some info explaining how to use it.
Hello
as the title say when i loggen then it start loading it give me this error "charge.i386.exe stopped working" i have latest drive for my GPU and i have OpenGL and OpenAL and SDL
If you try to go up in water you will just fall back down. If you are trying to swim in water you will fall straight to the ground. You have to walk or fly around in the water to get around.
Give screen a bluish tint or fog effect when player's head is submerged.
Under OS X, you can install the needed libraries using homebrew (which has superseded fink and macports)...
$ brew install sdl sdl_ttf sdl_image
...would get you going I imagine, although I have yet to test if it links in properly.
Make it possible to mix a color inside the mesh with the block texture.
This is needed for Biome and also redstone wires.
A bonus would be to add this to water as well since Biome water is just so cool.
Whenever I try logging into the client, I get "Could not understand minecraft.net response." and I've tried redownloading a newer launcher version too. My username and password are correct. I'm running Windows 8 Pro x64.
At first i thought it was because minecraft.net is down, but I can log in to other clients just fine, like WoM and the regular Minecraft launcher.
For alternative skin server support, e.g. classicube.net
This request replaces #55
Move the water into its own rendering phase and to enable it to be transparent.
Stairs are not implemented.
Should be fairly easy to do.
The code uses way to many magic defines and double negated variables.
Store chunk meshes into a better data structure then just a list.
Sort the result with distance from the camera to help with overdraw.
Investigate the cost for:
Creating a alternative mesh for shadows that is simpler (only has full blocks no "holes").
-- Wootalyzer here
I've had several reports of mysterious aborts when launching Miners, and almost all of them are caused by the OpenGL 2.1 requirement. Perhaps there should be some sort of message box error, rather than only dumping to the log?
Compared to WoM and the native mc.net client, it seems that the affect of gravity is quite high in Charged. Perhaps a gravity can be imported from a settings.ini value for further tweaking.
When I load the client, it stops responding when the load bar goes all the way for retrieving server list. I went to the charge folder in %appdata% and found no settings.ini to edit for the failsafe setting. Any help would be appreciated. My system is as follows:
Windows Vista Ultimate 64bit
3gig RAM
ATI Mobility Radeon X1600
Screenshot:
For proper viewing of shaded pixelart.
Increasing or decreasing the size of chat should probably be an option, if only in settings.ini.
Import SDL_picofont instead of full SDL_ttf and hock it up to get simple text rendering.
The client sees some custom skins, but I've never seen Steve skins with the client. I mostly see skins that are all white. I think the client doesn't see the skin and just uses nothing as a skin. I think it sees custom ones though.
Please modified to run faster movement speed of in lava and water.
Whoever is willing to take the current code and add Classicube and server based block compatibility, PLEASE DO! I really want to play this client or at least add single player support. I am begging anyone who sees this post to either add single player or Classicube server support. Doing both would be amazing too!
When changing maps, no clip mode doesn't stay on. No clip turns off if you change maps.
Many users store their minecraft installs on network shares, thumbdrives, or dropbox instances. If there was some way to indicate to Charged that the settings were stored in the application directory, rather than AppData, this would relieve the need to re-configure the client on every machine the game is launched on.
I saw a handful of commits that had something to do with D2. I'm currently trying to get Charge to compile using Dmd 2.066. How important is a D2 port?
When you swim in the water, it is slower than minecraft.net or WoM. It should be sped up to match minecraft.net.
A feature from WOM, double jump makes jumping over typical two-block user-created walls easier, without the need to toggle fly mode for such a short ascend.
when i log in it says {could not find start of table} just like that with out the { } and when i go to resume it says {unable to connect to socket} i hit ok and it brings up this menu
ion
random
classic
beta
the first one doesnt work the second one takes you to the same place as beta third one takes you to an empty world you can build by your self with no commands and cant be saved
please dont take this as gripping or nagging or anything like that i love charged miners and would love to see it working again i know there are thousands of people who want to see it up again =)
Since a Sign is draw with a different texture we have two options:
Create a separate mesh for each Chunk with just signs in them,
we do the transform at build time and use the same matrix as the chunk.
Each sign is a separate gfx actor, this probably will be to slow for normal
usage since minecraft levels can have a lot of signs.
Please allow "hostname" and "url" fields in SkinDownloader (Miners\src\miners\skin.d) to be overridable by config or command-line parameters. Motivation:
Ideally, arbitrary hostname/url should be specified. If that's not possible, at least add an option to use hostname/url for ClassiCube:
hostname: www.classicube.net
url: /skins/%s.png
when i try and log in i type my username and pass click sign in and it goes to bring up the server list but instead it opens the border of the server list and suddenly the console disapears it does it everytime i try
Sometimes where there is no light source (ex. underground) light is still rendered sometimes. You can see this in effect here: http://www.youtube.com/watch?v=ftGCuGQp0q8&feature=youtu.be
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