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Viewer for many 3D and 2D model formats: glTF, X3D, VRML, Collada, 3DS, MD3, Wavefront OBJ, STL, Spine JSON, sprite sheets in Cocos2D and Starling XML formats

Home Page: https://castle-engine.io/castle-model-viewer

Makefile 0.01% Shell 0.08% Pascal 99.89% Groovy 0.01% GLSL 0.02%
x3d vrml x3d-browser stl collada md3 spine pascal object-pascal fpc viewer castle-game-engine starling wavefront gltf cocos2d sprite-sheets hacktoberfest

view3dscene's Introduction

Castle Model Viewer (formerly view3dscene)

Viewer for all 3D and 2D model formats supported by Castle Game Engine.

Supported formats:

See also Castle Game Engine model formats.

Complete documentation on https://castle-engine.io/castle-model-viewer .

Using Castle Game Engine, see https://castle-engine.io/ .

castle-model-converter (formerly tovrmlx3d)

castle-model-converter is a simple command-line program to convert all supported model formats to X3D, and to pretty-print X3D and VRML. It can also be used to validate models.

Note that in simple cases, castle-model-viewer can also be used to convert models. Interactively (just open a model, and then use menu items "File -> Save As...") or from command-line (use --write and related options). But castle-model-converter has a bit more options and at the same time lighter requirements (it does not depend on any GUI libraries).

The documentation of command-line options to perform convertion is on https://castle-engine.io/castle-model-converter .

Building

Compile by:

License

GNU GPL >= 2.

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