Code Monkey home page Code Monkey logo

bevy_svg_map's Introduction

Project logo

build Build Status

Bevy SVG map

Crate for loading SVG files directly into bevy. The properties of the lines (color, opacity, fill…) can be used to programmatically add functionality, setting the foundation for a very weird workflow: Vector Graphics as editor to bevy entities!

If you are looking for a plugin that loads SVGs, you may want to take a look at bevy_svg.

Getting started

Add the library to your project's Cargo.toml (check last published version, it corresponds to the stable version on the branch crates.io):

[dependencies]
bevy_svg_map = "0.2"

If you want the bleeding edge (corresponds to master):

[dependencies]
bevy_svg_map = {git="https://github.com/carrascomj/bevy_svg_map.git"}

⚠️ The master branch points to each master branch of bevy. Use with caution!

The library provides a function to be used inside a bevy's startup_system. Here, we are loading the file ex.svg under the assets/ directory.

use bevy_svg_map::load_svg_map;
use bevy::prelude::*;

// We need to provide a struct implementing the StyleStrategy
// leave it as default, we'll come back to this later
struct MyStrategy;

impl StyleStrategy for MyStrategy {}

fn main() {
    App::build()
          .add_default_plugins()
          .add_startup_system(setup.system())
          .run();
}

fn setup(mut com: Commands, mat: ResMut<Assets<ColorMaterial>>, mesh: ResMut<Assets<Mesh>>) {
    load_svg_map(com, mat, mesh, "assets/ex.svg", MyStrategy);
}

That should display some lines as in the image on the top. However, they are plain black (default for StyleStrategy). What about using the colors from the SVG path strokes?

// we're now also using SvgStyle
use bevy_svg_map::{load_svg_map, StyleStrategy, SvgStyle};
use bevy::prelude::*;

struct MyStrategy;

impl StyleStrategy for MyStrategy {
  // implement this trait method
  fn color_decider(&self, style: &SvgStyle) -> Color {
        match style.stroke() {
            Some(c) => c,
            // add red lines if the Color could not be parsed from the SVG
            _ => Color::RED,
        }
    }
}

OK, that's a bit more interesting. Notice how SvgStyle exposes properties of the style of the SVG path. For each of these paths, the color_decider function is applied to… well… decide its color.

Finally, to provide some actually interesting functionality, we can apply arbitrary functions to each component created from the path.

// ... same as before
use bevy::ecs::system::EntityCommands;

// This Component will be added to each SpriteComponents created from a path
enum Collider {
    Scorable,
    Solid,
}

impl StyleStrategy for MyStrategy {
  // implement this trait method
  fn color_decider(&self, style: &SvgStyle) -> Color {
        // same as before
  }
  fn component_decider(&self, style: &SvgStyle, mut comp: EntityCommands) {
    // use the stroke opacity to decide the kind of Collider
      comp.insert(
          if style.stroke_opacity().unwrap() == 1.0 {
              Collider::Solid
          } else{
              Collider::Scorable
          }
      );
  }
}

Check out more properties to extract from SvgStyle in the documentation!

Troubleshooting

  • Set up your Document Properties (in Inkscape Ctrl+Shift+D) to pixels so that you get the right world units.
  • See this comment about setting SVG output.

Features

  • Load Horizontal and Vertical lines.
  • Load other types of svgtypes PathSegments.
  • Provide a strategy trait to use the style to add Components and materials.
  • Basic shapes.
  • Handling of units.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.