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bevy_svg_map's Issues

Better handling of relative coordinates

The way is handled now

  • Convert every coordinate from the SVG into positive coordinates.
  • Translate every coordinate to the center; that is, calculate the maximum x, y coordinates and substract max(x)/2 and max(y) /2 to each coordinate.

This works under the assumption that the SVG is on pixels and scaled to 1.0.

Feature

Work with relative paths (like the bottom line in the image at the top of the README, which is quite off).

Scale SVG properly

The scale in the input SVG document is just ignored and assumed to be 1. Make sure that everything is scaled properly.

Good defaults

Description

load_svg should get all visual properties (not just stroke) in the final properites.

How to

It is just a matter of defining more methods (with defaults) in the StyleStrategy trait and redefine them (or not) for the Struct: StyleStrategy that load_svg uses

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