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1ncontinentia avatar alef avatar asmodeuz avatar autigergrad avatar bradon avatar corp-0 avatar darrelljmartin avatar davisbrown723 avatar diveyez avatar friznit avatar gunnydev avatar highhead avatar kiskadee-dev avatar ligthert avatar linkisgrim avatar mangos64 avatar marceldev89 avatar maxshadow09 avatar meltedpixel avatar mischau8 avatar sevn10 avatar shukari avatar the-star avatar thenightstalk3r avatar thojkooi avatar trapw0w avatar tupolov avatar whigital avatar whiskeysim avatar wolffy-au avatar

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alive.os's Issues

Persist Building Damage

Get building damage saved by custom vars, or a new module, or existing persistence module (probably new module to begin with, marked with experimental)

Load building damage on mission start and setDamage the buildings.

Use an event handler or MPHit to set damage vars (per lewis)

Requested Indexes

Indexes requested for bradon to do, or bradon planes to do.

Refer to the main ALiVE repository for map requests unless you were linked to this issue.

  • Chernarus Dev

CQB Spawns in Un-Indexed buildings

Check static data for usable buildings (classified as mil, civ etc), not just enterable buildings in addons/x_lib/functions/map/fnc_isHouseEnterable.sqf
OR
allow a blacklist
OR
check static data blacklist only

Extra crew spawn for some mods

["CUP_Redd_Tank_Wiesel_1A4_MK20_Flecktarn"] call ALIVE_fnc_configGetVehicleEmptyPositions
returns 3

a few possibilities:

  • changes in the source mod regarding vehicle positions
  • alter ALIVE_fnc_configGetVehicleEmptyPositions, if there is a way for us to figure out when this is going to happen
  • bandaid it by deleting the extras (possibly in fnc_vehicleMoveIn)

Infinite self-call in logistics

addons/sys_logistics/fnc_logistics.sqf

Appears to call itself at line 741

May be cause of spam of

if !(hasInterface) exitwith {
[[_logic, _operation, _args],"ALIVE_fnc_lo> ......

In logging.

Per Zenogoblin on discord

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