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godot-quicktileset's Issues

Cannot generate correct sized tiles

I am attempting to use this, using one of the tilesets linked in the readme (https://www.kenney.nl/assets/bit-pack). They are 16x16 tiles. When it auto detects the size, it assumes they are 64x64. When I disabled that and manually set them, setting any value other than the correct ones (for example, 32x16, 64x32, even odd ones like 17x16) generates tiles, though of the wrong size obviously, but whenever I set it to 16x16 it simply does not generate them at that size, keeping them at whatever they were last generated as.

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