Comments (4)
I managed to get it working with one of the images that has space between each tile, with setting the padding, but it does not work for the packed versions of any of the images, without that padding.
from godot-quicktileset.
Thanks for the issue. I downloaded the Kenney asset pack you mention, and think there may be a couple of issues you're experiencing:
-
The filenames (by default) don't specify size (e.g.
16x16
) so won't be recognised as containing tiles of that size. This will need to be set manually, or rename the file so that it ends with_16x16
, or similar. -
There is a soft limit of 1024 tiles being auto-generated by default—this is for performance reasons. These tilesets contain slightly more tiles than this (1078), so are not imported (there is a warning to this effect in the Output console—see below). You can disable this limit by selecting the "Ignore tile limits" option in the
QuickTileset
node, which will allow the tiles to be imported.
modules/gdscript/gdscript_functions.cpp:789 - QuickTileset: A large number (1078) of tiles will be created. This may cause performance issues.
modules/gdscript/gdscript_functions.cpp:789 - QuickTileset: The tile limit (1024) has prevented the TileSet from being generated. Aborting.
from godot-quicktileset.
Ignoring tile limits made it work, thank you! I miscalculated how many tiles there were in it so I thought I was under 1024 and thus didn't try that option.
from godot-quicktileset.
Thanks for letting me know. 👍
from godot-quicktileset.
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