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sdfr's Introduction

SDFr

a signed distance field baker for Unity

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about

  • Generates signed distance fields as Texture3D in RHalf format for use with ray marching or the Visual Effect Graph.
  • Written distances are between -1 and +1, normalized to the bounding box magnitude.
  • Takes advantage of Jobs and Burst + Unity Mathematics, comment out the #define in SDFVolume.cs if Burst & Mathematics should not be used.
  • Tested in Unity 2018.3

Updates By NoiseCrime

  • Updated To include varity of visualisations of the raymarching ( distance, steps, heatmap ) to aid in learning.
  • Some code change to improve performance and address some flaws in RayMarchExample Shader.
  • Mainly being used as a testbed for learning more about rayMarching through SDF.
  • Next step is a code refctor of rayMarch shaders to unify, simplify and improve overal performance.

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License

MIT

sdfr's People

Contributors

noisecrime avatar hybridherbst avatar

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