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bingbin83's Projects

alpha-zero-general icon alpha-zero-general

A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more

alphazero_gomoku icon alphazero_gomoku

An implementation of the AlphaZero algorithm for Gomoku (also called Gobang or Five in a Row)

atmosphere icon atmosphere

Atmosphere rendering based on precomputed table.

d2l-zh icon d2l-zh

《动手学深度学习》:面向中文读者、能运行、可讨论。中英文版被60多个国家的400多所大学用于教学。

ddgi icon ddgi

Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

dynamic-diffuse-global-illumination-minecraft icon dynamic-diffuse-global-illumination-minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

etengine icon etengine

Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

graphics icon graphics

:palm_tree: Implement some RTR and PBR papers

hybridrendering icon hybridrendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

isomesh icon isomesh

IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

kdecals icon kdecals

Projection Decals for Unity's Universal Render Pipeline.

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