Comments (8)
from gameplayfootball.
Yes, it uses the .ASE files as models, they are exports from 3D Studio Max (not sure which version I used).
The .anim files are my own format, and are created with my own anim editor, which I think is included within the blunted2 github archive (not sure though).
I can send you the .max file for the player model, but keep in mind that I encoded bones/skinning variables into the vertex colors in a pretty obscure way :P If you want to use my model in another engine, you can just ignore this information and redo the skinning using the software from that engine.
Cheers!
ps. I don't have 3DS Max installed atm, but I'm 99% sure this is the right model file. It comes with no warranties etc, and under the same license (basically, public domain) as the rest of the project.
from gameplayfootball.
Sorry to but will you pls tell me why did you discontinued such a piece of art?
from gameplayfootball.
Sorry to but will you pls tell me why did you discontinued such a piece of art?
it's "alive" again in a google-research project :) https://github.com/google-research/football
from gameplayfootball.
could you pass me the compiled animator since the one that goes up in blunted throws errors
from gameplayfootball.
Sí, utiliza los archivos .ASE como modelos, son exportaciones de 3D Studio Max (no estoy seguro de qué versión utilicé).
Los archivos .anim son de mi propio formato y están creados con mi propio editor de animación, que creo que está incluido en el archivo de github blunted2 (aunque no estoy seguro).Puedo enviarle el archivo .max para el modelo de reproductor, pero tenga en cuenta que codifiqué las variables huesos / piel en los colores de vértice de una manera bastante oscura: P Si desea usar mi modelo en otro motor, puede ignorar esta información y rehacer el skinning usando el software de ese motor.
¡Salud!
PD. No tengo instalado el cajero automático 3DS Max, pero estoy 99% seguro de que este es el archivo de modelo correcto. Viene sin garantías, etc., y bajo la misma licencia (básicamente, dominio público) que el resto del proyecto.
podrias pasar todos los archivos que utilizaste tanto para juggador como para estadio y balon gracias
from gameplayfootball.
How we can open that .anim files?
Can we compile anim tool which include blunted2?
from gameplayfootball.
¿Cómo podemos abrir esos archivos .anim?
¿Podemos compilar una herramienta de animación que incluya blunted2?
you already managed to compile the game??
from gameplayfootball.
Related Issues (16)
- Small typ0 and CMake build HOT 2
- Any manual for compile this souce code? HOT 42
- I can't find any header files HOT 6
- how rule-based AI works HOT 2
- fastapprox.h and function curve HOT 2
- About player direction HOT 5
- Questions about the project. HOT 13
- designatedPossessionPlayer v.s. ballRetainer HOT 3
- Draw text over a texture HOT 3
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- width depth mistake? HOT 1
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- Making my own adaption based on this code HOT 5
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- m
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from gameplayfootball.