Comments (3)
I'm afraid you're on your own there, I have no experience with porting anything. Considering the project is written in C++ I think porting to Unreal would be the easiest, but then I've never used Unreal so don't take my word for it :)
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I can not open Blunted2 would have the steps I have to follow?
from gameplayfootball.
I'm not sure what you mean by open.. it's not an engine with a GUI, it is to be used (included) as a library from other C++ projects.
from gameplayfootball.
Related Issues (16)
- Small typ0 and CMake build HOT 2
- Any manual for compile this souce code? HOT 42
- I can't find any header files HOT 6
- where are your footballer models stored? HOT 8
- how rule-based AI works HOT 2
- fastapprox.h and function curve HOT 2
- About player direction HOT 5
- Questions about the project. HOT 13
- designatedPossessionPlayer v.s. ballRetainer HOT 3
- Draw text over a texture HOT 3
- How Pass Command works?
- width depth mistake? HOT 1
- Instructions for modifying designs
- Making my own adaption based on this code HOT 5
- m
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from gameplayfootball.