Comments (6)
Well, Unity use a different programming language. Import o remaking the project is very complex. I don't know what is your level of knowledge but you need to do things step by step. Buy a course on Udemy and some books, study them, then begin to develop simple games, and in the end, when you are confident, try to develop a football game using some of the very clever tricks that Bastian used. Developing this game took some years to him so this is not easy at all.
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Yes, this project also need the blunted2 engine, you can find it at https://github.com/BazkieBumpercar/Blunted2
Also, you need some c++ boost libaries.
I hope this helps :)
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You need to compile blunted2 engine (setup all those libraries that are required when I run cmake) as static library and then compile gameplayfootball.
from gameplayfootball.
Thanks for support. I want to import or remake thjs project in Unity Game Engine.
What do you can advice to me?
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What @acoppola says!
Furthermore, I would use my game as 'handy guide', and maybe use some assets; not 'literally' port it.
Good luck :)
from gameplayfootball.
Hi Baastian
Have you got compiled app of animationtool(blunted2)??
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Related Issues (16)
- Small typ0 and CMake build HOT 2
- Any manual for compile this souce code? HOT 42
- where are your footballer models stored? HOT 8
- how rule-based AI works HOT 2
- fastapprox.h and function curve HOT 2
- About player direction HOT 5
- Questions about the project. HOT 13
- designatedPossessionPlayer v.s. ballRetainer HOT 3
- Draw text over a texture HOT 3
- How Pass Command works?
- width depth mistake? HOT 1
- Instructions for modifying designs
- Making my own adaption based on this code HOT 5
- Move to another engine HOT 3
- m
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