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License: Other
Set of web controls using babylon.js and the GPU to render their content in a hardware accelerated way
License: Other
To enhance the visual look, add an option to reuse the closest loaded thumbnail as a loading texture.
Due to Async Parallel Shader compilation, it looks like the image processing is generating bugs if called to early.
Add the ability to chain multiple effect wrappers or post processes to gether in the Image Filter control.
It is currently limited to one pass.
Works perfect with local files though. Anything we can do here?
Everything else besides ImageFilter gets installed
Auto Deploy to NPM during CI to make the lib available to the world ;-)
This code is used in flipgrid code to render the timeline component. In a child window where the global window object is not the correct one, this line fails and the feed becomes upside down. Similar to BabylonJS/Babylon.js#13391
This needs to be easy to plug in the Timeline control to simplify the thumbnail generation.
Using a canvas as a source of processing generates a flipped images
I wonder if there's a way to allow user to scroll through the thumbnails instead of using a slider.
Pause the video whilst scolling.
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