Comments (5)
Thanks for reaching out, we'll take this as a feature request for prioritization
from amazon-gamelift-plugin-unity.
Awesome! Thank you very much.
For the meantime, if you have any advise on how to setup local testing on a Mac (Even if I have to build/run the server outside Unity/on a terminal)... I would be glad to try that out. :)
from amazon-gamelift-plugin-unity.
Sure thing, I think you can:
- Download GameLift Local (https://aws.amazon.com/gamelift/getting-started/, in "GameLift Managed Servers SDK")
- Follow this wiki to run the GameLift Local jar using java: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html. This will spin up a websocket server to listen to server SDK requests.
- Build your game server using Linux/Mac platform support
- Run the game server
- If everything is setup properly, you should see in the GameLift Local terminal window that the server SDK is connected and healthy
from amazon-gamelift-plugin-unity.
Thank you for these insights. I was able to run GameLift Local.
However, I'm still having problems running the Mac server (Not opening) after building in Unity.
And the client build is able to run but does not get past the Bootstrap scene.
However, both seem to run, in the Unity Editor when run in parallel from multiple Unity projects.
Above said, I'll probably go ahead and setup on a Windows environment instead. Until Mac is fully supported :)
And another question, as we will be targetting: Mobile (iOS and Android) and WebGL in Unity. Will these platforms be supported as well?
Thanks!
from amazon-gamelift-plugin-unity.
Hi, Mac support is enabled in v1.2.0, please re-download the plugin and test again!
from amazon-gamelift-plugin-unity.
Related Issues (20)
- "Open SDK Integration Guide" Opens to the unreal guide instead of unity. HOT 2
- Multiple precompiled assemblies with the same name Castle.Core.dll If Mirror also installed HOT 2
- Using GameLift in a project already containing AWS? HOT 2
- Terminate game session after the game session is inactive HOT 1
- Support plugin in Mac OS
- Error when building client sample with IL2CPP HOT 1
- [POLL] What environment do you use to develop on Unity?
- Client loading forever
- Open Local Test UI greyed out in GameLift Plugin Settings HOT 5
- .Net standard 2.0? HOT 4
- Sample Game cannot create a game session HOT 1
- Allow C# to be used for lambda functions when creating a new scenario HOT 1
- [BLOCKER] NotSupportedException with il2cpp builds HOT 3
- Build name does not reflect Game Name HOT 1
- Inconsistent 1.2.1 release HOT 1
- Support for Unity2021.x required HOT 2
- Still incompatible with NETCODE for GameObjects because Newtonsoft 12?? HOT 2
- Newtonsoft.Json version HOT 1
- Hotfix for missing .app app for local testing in Mac HOT 1
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from amazon-gamelift-plugin-unity.