awgil / ffxiv_bossmod Goto Github PK
View Code? Open in Web Editor NEWBossMod FFXIV dalamud plugin
License: BSD 3-Clause "New" or "Revised" License
BossMod FFXIV dalamud plugin
License: BSD 3-Clause "New" or "Revised" License
Hey there. is there a list with all available instances?
Encounter specific settings are not everything.
TY
Piggybacking from #3 and making a new issue. For whatever reason the Boss Module does not display the Out mechanic in-game. From what I can tell it displays In just fine, it's just Out.
EDIT: I also just had it fail to display an In on the second Shining Cell Aetherflail but I lost the screenshot before I could copy it here.
Would it be possible to get a feature that allows us to resize elements of the plugin?
First at all i want to Thank u for This wonderfull Plugin! i mean i saw something like that in the Youtube drama but i wasnt thinking that this will acutally work , i mean sure its still Alpha Phase but im sure this one will go wild :) , if u need any help with testing out stuff like other boss fights form Realm reborn , Heavnsward Stormblood , Shadowbringers and Endwalker , just let me know im sure this will also help for a lot of Ulitmate sutff , like they did in the Videos on reddit and Youtube :)
Would it be possible to implement an indicator of some kind based on your current camera orientation to indicate which way you are facing on the plugin's mini map without rotating the whole map, kind of like the way the default ffxiv mini map has?
I included a picture example from in-game to show what I mean by this. My character is facing south, and I can tell my camera is facing east, whilst the minimap itself is not camera-oriented, which could help in keeping track of cardinal positions easier. Is the camera-orientation indicator (facing east in picture) something that could be implemented?
Currently I always end up having to look for where north is before making sense of where everything on the map is happening in-game, I am not very fond of the whole minimap being camera-oriented so I'd like to avoid that personally.
After the patch it seems to no longer prevent me from moving.
So I was thinking on the minimap if we changed the bosses color to something else (Gray/white? idk)
and then changed the party members colors based on role
Tank = Light Blue
Healer = Light Green
Melee = Light Red
Ranged = Orange
Caster = Light Purple
Then we could see in reference about where people are at by role.
The plugin loads fine and I can even modify the settings in game. I can also open up the demo view to see the changes I'm making but it seems when I go into a trial or dungeon the plugin doesn't show the radar UI like it did before 6.2. There is nothing in the Dalamud log as well. I've tested this on my desktop and my laptop just to be sure it wasn't a config or something and on both the UI never pops up.
Hi! Just curious about the AI function? I can't figure out what it's for exactly.
Thanks a lot!! I love your mod.
The circles and lines that are supposed to be drawn in P3S Heat Of Condemnation mechanic are not displayed correctly, they should be displayed by the relevant code in the DrawArenaForeground function.
In this picture I am tank and the boss has started using the skill, but there is no circle or line shown.I'm guessing there's a little problem with the Tether detection code.
Just tried to do Endsinger a few minutes ago, noticed that while most of the AoE's are still shown, the knockback prediction and planet aoe's for orange are now no longer showing at all.
People seem to swap up the postions alot so wondering if you could add in options for the ability to customize those spots
have the 8 spots
Reference Example
[1] [2] [3]
[4] [5]
[6] [7] [8]
with selector below Such as
1 = □[✓] O △ ╳ | T H[✓] D
2 = □ O △ ╳ | T H D
3 = □ O △ ╳ | T H D
4 = □ O △ ╳ | T H D
5 = □ O △ ╳ | T H D
6 = □ O △ ╳ | T H D
7 = □ O △ ╳ | T H D
8 = □ O △ ╳ | T H D
that way regardless of how the party does it; when tthey get shown in the map; nobody will be scuffing the mechanic up looking at the plugin.
Also by default what is the normal setup the plugin uses for this mechanic?
The cone markers in the last section of the nald'thal fight aren't going away for me once the mechanic resolves.
does this work in p7s yet ?
There's an issue with MSQ quests where trying to use a quest item on a target displays "invalid target" making it unable to proceed
So I am currently trying to install the plugin and it's currently stuck trying to install and has been for the past 15 minutes. Is this normal and the plugin just has a lot to download or is it actually frozen? Tried restarting the download a couple times which lead it to corrupt and then it just stays installing for a while when I clean it and reinstall.
An option to auto hide the boss module outside of instances would be nice to have as i don't see a significant use for the plugin outside of combat really.
seen it happen twice. is there a better way to show you this issue?
Heyo - first of all, thank you for another great plugin that is being worked on ^^
Was just wondering if it was possible to add some information either here or in the plugin itself, to let players know which bosses/jobs this works with.
Been somewhat confused but I guess that would be enough to get started :P
Hey~!
Any chance for a DRK rotation?
Is it in the works?
Thanks!
Some pf strats want the offtank to flex, would be good idea to maybe have the option in there to either do it with MT or OT
(Generally speaking its the same strat but flipped.
.
how can i use zhe uidev
waymarks aren't showing on the radar in p3s; haven't checked if elsewhere yet
Rewording for clarity
I followed the setup instructions and Dalamud's setup, but I don't believe the plugin is working as it should. I don't get a window showing bosses' attack patterns nor do any of the other features work. The only thing I can think of is that I set it up wrong, but I don't know where or how? I followed the instructions below.
Dalamud was updated for patch 6.2; plugin won't load.
There seems to be a problem here, because others can be drawn
I know it would be kinda tedious to go back and do old extremes, savages, etc at this time but i believe it'd be nice to atleast cover the ultimates (ucob/uwu/tea) first and foremost since they get progged alot. This plugin is by far the most amazing and fun to keep up with and currently replaces things like cactbot & trig for alot of stuff so I'm hoping those are high priority on the To-do list.
You're amazing. Keep it up and good job!
Wondering if on the map you could add the middle circles of the squares as a "Hey don't slide here" with the KB mechanics since they're badzones.
Sorry I am not indicating an issue and I do not know how to provide you with feedback so I am doing it here.
This is a great addon to the game man. Really appreciate your work and you have made the game a lot more fun for me. I hope a lot of others find this too. I do not know any computing language but let me know how I can help to support you. Perhaps you can start a discord site to garner more help and support.
In any case, great job!!!!
After upgrading to 6.18, the installation will fail, or it will stop at the installation screen. Is there a solution?
thank you very much
u should make a discord server for the plugin :D
how can i find the EnvironmentControl opcode
It shows the wrong safe tiles during the final phase of the fight.
https://gyazo.com/61fc79b3a17e8564be077cfef9871649
Is it possible to erase the white frame?
Demonstrate the mod a little bit, would help a lot.
I wanted to test the mod in Sastasha, and it showed up fine at the beginning. But as soon as I transitioned from "Sastasha Seagrot" to "The Cattery" - the window with the map disappeared completely. In other instances, it doesn't show up at all. Did I press a wrong button or is this a bug somehow? Thanks!
Hey, for plebs like me, would you mind adding a tutorial on how to install?
Dalamud says download failed whenever I try to add the repo, as if its not detecting it or something. Am I just dumb?
So beautiful this work I hope you will continue and for the other raid / dj ex. pretty work !
i just tried to download this mod but after i paste the ling i cant find the mod in the plugin menu (at this time after patch 6.2 and dalamund just got updated)
possible to increase the waymark/compass as its scaled? everythings very tiny compared to the vanilla map so it can be difficult to see the little ant dots and such. I'm not asking for a massive increase but idk maybe the equiv of the vanilla map
Would it be possible to split the auto-rotation and cooldown mapping components from the rest of the addon?
Also is it possible to get a setting to manipulate the relative position of the radar map within the box it's rendered within? Setting it to 1.2+ scale makes it clip a bit within the box, being able to manipulate or have a central anchor with xy coordinates to move/rejig the position would be great.
Hey, I turned on 'prevent movement while casting' to help practice my slidecasts. it worked in 6.1 but it doesnt seem to be working in 6.2 anymore.
eta: oh, also even before while it would stop you from moving during your cast, if you started a cast again while moving it wouldnt stop you; this is ok behaviour but not what i expected
really appreciate the tool btw, i have a lot of trouble visually tracking things in motion, especially brightly coloured things (and boy howdy is this tier gonna push that even farther, can't see bough of attis for heck) so it's been a huge help for me in increasing precision last tier.
2022-05-24 20:50:52.124 -05:00 [ERR] [BossMod] UiBuilder OnBuildUi caught exception
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at BossMod.BossModuleManager.UnloadModule(Int32 index) in E:\sources\ff14\BossMod\BossMod\BossModule\BossModuleManager.cs:line 190
at BossMod.BossModuleManager.ConfigChanged(Object sender, EventArgs args) in E:\sources\ff14\BossMod\BossMod\BossModule\BossModuleManager.cs:line 238
at BossMod.ConfigNode.NotifyModified() in E:\sources\ff14\BossMod\BossMod\Config\ConfigNode.cs:line 66
at BossMod.ConfigNode.Draw() in E:\sources\ff14\BossMod\BossMod\Config\ConfigNode.cs:line 37
at BossMod.ConfigNode.Draw() in E:\sources\ff14\BossMod\BossMod\Config\ConfigNode.cs:line 42
at BossMod.WindowManager.Window.Draw() in E:\sources\ff14\BossMod\BossMod\Framework\WindowManager.cs:line 38
at BossMod.WindowManager.DrawAll() in E:\sources\ff14\BossMod\BossMod\Framework\WindowManager.cs:line 89
at Dalamud.Interface.UiBuilder.OnDraw() in C:\goatsoft\companysecrets\dalamud\Interface\UiBuilder.cs:line 305
2022-05-24 20:50:52.131 -05:00 [INF] LASTEXCEPTION:eyJXaGVuIjoiMjAyMi0wNS0yNFQyMDo1MDo1Mi4xMzEzNjQyLTA1OjAwIiwiSW5mbyI6IlN5c3RlbS5Bcmd1bWVudE91dE9mUmFuZ2VFeGNlcHRpb246IEluZGV4IHdhcyBvdXQgb2YgcmFuZ2UuIE11c3QgYmUgbm9uLW5lZ2F0aXZlIGFuZCBsZXNzIHRoYW4gdGhlIHNpemUgb2YgdGhlIGNvbGxlY3Rpb24uIChQYXJhbWV0ZXIgJ2luZGV4JylcclxuICAgYXQgQm9zc01vZC5Cb3NzTW9kdWxlTWFuYWdlci5VbmxvYWRNb2R1bGUoSW50MzIgaW5kZXgpIGluIEU6XFxzb3VyY2VzXFxmZjE0XFxCb3NzTW9kXFxCb3NzTW9kXFxCb3NzTW9kdWxlXFxCb3NzTW9kdWxlTWFuYWdlci5jczpsaW5lIDE5MFxyXG4gICBhdCBCb3NzTW9kLkJvc3NNb2R1bGVNYW5hZ2VyLkNvbmZpZ0NoYW5nZWQoT2JqZWN0IHNlbmRlciwgRXZlbnRBcmdzIGFyZ3MpIGluIEU6XFxzb3VyY2VzXFxmZjE0XFxCb3NzTW9kXFxCb3NzTW9kXFxCb3NzTW9kdWxlXFxCb3NzTW9kdWxlTWFuYWdlci5jczpsaW5lIDIzOFxyXG4gICBhdCBCb3NzTW9kLkNvbmZpZ05vZGUuTm90aWZ5TW9kaWZpZWQoKSBpbiBFOlxcc291cmNlc1xcZmYxNFxcQm9zc01vZFxcQm9zc01vZFxcQ29uZmlnXFxDb25maWdOb2RlLmNzOmxpbmUgNjZcclxuICAgYXQgQm9zc01vZC5Db25maWdOb2RlLkRyYXcoKSBpbiBFOlxcc291cmNlc1xcZmYxNFxcQm9zc01vZFxcQm9zc01vZFxcQ29uZmlnXFxDb25maWdOb2RlLmNzOmxpbmUgMzdcclxuICAgYXQgQm9zc01vZC5Db25maWdOb2RlLkRyYXcoKSBpbiBFOlxcc291cmNlc1xcZmYxNFxcQm9zc01vZFxcQm9zc01vZFxcQ29uZmlnXFxDb25maWdOb2RlLmNzOmxpbmUgNDJcclxuICAgYXQgQm9zc01vZC5XaW5kb3dNYW5hZ2VyLldpbmRvdy5EcmF3KCkgaW4gRTpcXHNvdXJjZXNcXGZmMTRcXEJvc3NNb2RcXEJvc3NNb2RcXEZyYW1ld29ya1xcV2luZG93TWFuYWdlci5jczpsaW5lIDM4XHJcbiAgIGF0IEJvc3NNb2QuV2luZG93TWFuYWdlci5EcmF3QWxsKCkgaW4gRTpcXHNvdXJjZXNcXGZmMTRcXEJvc3NNb2RcXEJvc3NNb2RcXEZyYW1ld29ya1xcV2luZG93TWFuYWdlci5jczpsaW5lIDg5XHJcbiAgIGF0IERhbGFtdWQuSW50ZXJmYWNlLlVpQnVpbGRlci5PbkRyYXcoKSBpbiBDOlxcZ29hdHNvZnRcXGNvbXBhbnlzZWNyZXRzXFxkYWxhbXVkXFxJbnRlcmZhY2VcXFVpQnVpbGRlci5jczpsaW5lIDMwNSIsIkNvbnRleHQiOiJbXCJCb3NzTW9kXCJdIFVpQnVpbGRlciBPbkJ1aWxkVWkgY2F1Z2h0IGV4Y2VwdGlvbiJ9
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