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dracounitydemo's Issues

Bunny isn't loading

Hi there,

Edit: I just saw other closed issues mention this as well, the bunny file isn't a draco file at all, that makes more sense.
I got the file by downloading the repo as a zip archive, but if I download the file manually everything works.


The demo bunny doesn't load currently, and returns an error code -2.

Other draco files work fine.
I thought I'd mention it and save others some time :D

Tested with Unity 2021.3.20f1 - Apple Silicon

Cheers

Request for Usage Tutorial

I'm having difficulties, to test the version within unity, have any video tutorial or some step by step to be able to use the program ? Thank you

An error occurred while resolving packages: Project has invalid dependencies: com.atteneder.draco: Error when executing git command. git-lfs filter-process: git-lfs: command not found fatal: the remote end hung up unexpectedly warning: Clone succeeded, but checkout failed. You can inspect what was checked out with 'git status' and retry the checkout with 'git checkout -f HEAD'

An error occurred while resolving packages:
Project has invalid dependencies:
com.atteneder.draco: Error when executing git command. git-lfs filter-process: git-lfs: command not found
fatal: the remote end hung up unexpectedly
warning: Clone succeeded, but checkout failed.
You can inspect what was checked out with 'git status'
and retry the checkout with 'git checkout -f HEAD'

Run failed

The demo ran failed.
Package installed from local
Has anyone ran the demo successfully?

Decoder plugin not working and giving errors

I'll start by saying that my app will need to be built on iOS devices. I have opened this repo on both a PC and a Mac; here are my findings:

PC - Unity 2021.3.9f1, burst 1.6.6, and Draco 4.0.2
After I hit play in the Editor I get 5 duplicate error messages: "A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more details.". Unfortunately no new info is provided after I turned on Full Stack Tracing. Also, the bunny is never loaded with either the DracoDemo or the DracoDemoMeshData components, No other errors so I don't have much info to provide.

Mac - Unity 2019.4.29f1, burst 1.6.6, and Draco 4.0.2 and Unity 2021.3.9f1, burst 1.4.11, and Draco 3.2.0
I went through the steps of canceling, enabling in prefs, and then reopening Unity (I hit cancel about 5 times the first time, but only need to hit ok once after enabling). When I run in the editor I get a ton of errors, the first of which is still the missing bundle file so I don't think the previous steps fully worked.
Another thing I tried was using cmake and building the plugin myself, but it didn't seem to make a difference. (I'll admit I'm not experienced with cmake files and saw conflicting examples on yours and the Google Draco repo)

Please let me know what other info might be helpful or if I need to explain anything in more detail.

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