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GorillaLocomotion

locomotion system used in Gorilla Tag

This project is licensed under the terms of the MIT license.

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gorillalocomotion's Issues

Sticky movement

The movement when I try to play is sticking to meshes and the ground it is also glitchy and teleporting me everywhere please help

Importing

So I was gonna use this for a game I was making cause I love the mechanic but whenever I use it after importing, you stick to things a little easier than id like and, when I set a wall or object to have a slip percent higher than 0 it teleports me around all crazy any ideas on what's going on?

Turning

I tried adding turning but nothing works idk if its even possible. i would love to add turning but i can't, any advice?

Sticky movement in game but not tester?

I play on quest 3 and when I open the game I have sticky movement, so I go to test it in the unity play tester and it works fine?? I have no idea how to fix this so I need help

Hand doesn`t move

Whenever I start it up on unity, it doesn`t follow my hands. It just lays there, on the ground doing nothing. Someone tell me what to do.

haptics aren't being used?

hey, i have my game fully set up and working but for some reason i can't for the life of me figure out how to enable haptics. if anyone can help me, thanks.

bonus problem: my hands are able to clip through things. is there any way to make the actual hand models copy the location of the spheres? thanks

hand dont moove

idk if this helps but i look in the stuff for the gorila rig and there are missing scripts

missing scripts in example

all these images is where missing scripts are in the example scene:
image
image
image
image
havent tested yet, but im 100% sure it wont even build it cuz of the missing scripts

This Took Out My Whole Game

I was reimporting it and I did it all correctly, but when I pressed save because I thought it would just fix the things there, it overwrote everything, and now all my work is gone. Does anyone know why this happened?

bounces me away!

There is a flying bug on quest. I touch the ground gently with my hand, but it bounces me away!

implementaion

hey, I'm new to unity vr game development and really love the movement system for gorilla tag, how would I implement this in my own unity game, I noticed that it seems there are missing scripts on the Gorilla Rig prefab, I'm not sure if its from the version of unity I'm using(2020.3.0f1) or something I messed up while importing and setting it up, any advice you could offer for implementation?
image
Screenshot 2021-06-25 135159

Screenshot 2021-06-25 135219

sliding is choppy

the "surface" script works, but is very broken and choppy. how could that be fixed

playermodel

i added playermodel ( mesh ) and now movement is glitching

Movement is sloppy

I don't knot if it's the terrain, the parameters or what, but I can't seem to move as good as in the original game, either I slide off (even while moving slowly), or don't have the speed that I should have. I saw another thread saying that they kept adjusting the parameters with no success, anyone got any info on this?

hands aren't turning

I was messing around with this but then I noticed that my hands are rotating I was trying to put own model and it just stayed in place it wouldn't rotate up down left right. so can someone please help me.

Requires an update

Does not function up to date with gorillatag, and doesnt include sfx with it

XR Rig Needs to be Replaced With XR Origin

In the "Gorilla Locomotion" scene, the "Gorilla Rig" object uses an XR rig that is out of date. A simple fix would be to replace it with "XR Origin" and copy over the settings.

I have the flinging too,

I have the bouncing/flinging, and i've tried these fixes, and when i builded the game and installed on my quest, Im like stuck to the ground, i can move, but its kind of like Tag Freeze from Gorilla Tag.

body colliders do not work

for me the capsule body collider on the gorilla rig dont do anything at all, the only thing keeping the rig from falling through the floor is the hands. not sure if this is down to my error or just a bug but i would love a fix

i have an issue.

all the gtag fan "dev's" are using this and calling themself a dev

(i would appreciate it if you could make them stop posting the dumbest issues ever)

Oculus quest 2 glitching out

The gorilla locomotion works perfectly on desktop, but my friends all use quest 2 headsets. When I built it for android to test, the player remains floating and the hands fly up and down extremely fast. Can anybody help me please? (I should note I haven't modified the player at all yet and I have oculus enabled for android in the XR plugin management in project settings)

Thank you!

Can you use OnTriggerEnter for this?

I've been trying to get some sort of OnTriggerEnter script to work, but whenever and wherever I put the Sphere Collider on one of the hands, (Sphere, LeftHandController, RightHandController) I either one, cannot move and get stuck in the same position, or two, I'm able to move my hands but I can't move them forward in any direction, I'm still in the same position as where I spawned. I've tried to put two Sphere Colliders, one Trigger and one Normal collider, but that doesn't work either. Any help would be appreciated.

"Gorilla player" keeps destroying itself

Keep getting error at line 117 with:
"MissingReferenceException: The object of type 'CapsuleCollider' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
GorillaLocomotion.Player.Update () (at Assets/Scripts/NewGorillaLocomotionScripts/Player.cs:117)"

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