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arkit-cardboard-vr's Issues

very low resolution in VR mode

Hi and thank you for your work, it work like a charm ๐Ÿ‘

On the VR mode, the resolution is very low, can we change it ? (it's low for the camera image and the 3d model on the scene)

Regards.

Xcode build error (iOS 11.0, Xcode 9.0.1, Unity 2017.2.0f3)

These are my current settings in both programs. Note that they held the default values from the ZIP.

Unity:
Scripting background set to IL2CPP
Target minimum iOS Version set to 11.0
Architecture set to Universal (which, I believe includes both ARMv7 as well as ARM64)

Xcode:
Architecture set to armv7 arm64
Supported platforms set to iphoneos
Devices set to Universal (includes iPhone + iPad)
Deployment target set to 11.0

When I build out to my iPhone 6s (running iOS 11.0) it displays this error:
"invalid iOS deployment version '-miphoneos-version-min=11.0', iOS 10 is the maximum deployment target for 32-bit targets"

When I attempt to change the variables listed above (in either program) in the effort of making the build ARM64 only I am thrown 20 errors such as:
"Unknown type name 'ARWorldTrackingSessionConfiguration'; did you mean 'ARKitWorldTrackingSessionConfiguration'?" and
"Member reference type 'ARKitWorldTrackingSessionConfiguration' is a pointer; did you mean to use '->'?" and finally,
"Too many errors emitted, stopping now"

Tried again with Xcode 9.1 Beta, still nothing but errors. I'm getting the same problems here as I did with https://github.com/YclepticStudios/arkit-vr Is there some way in which I'm obviously butchering the build?

Symbol(s) not found for architecture arm64.

Thanks for your awesome hacking It definitely helps me a lot.
After making a build for iOS I got the issue ld: symbol(s) not found for architecture arm64 could you look over it.

screen shot 2018-11-12 at 10 15 14 am

Xcode linker error

Hey, I really love your demo video and your code looks really cool! was hoping to build it and get to test it out. However I am receiving a linker error in Xcode when I try to build. I have read the other issues that pertain to this and have made sure to unzip to the zip in plugins>iOS but am still receiving the linker error. I have fresh pulled a few times. Im using Unity 2018.3.0f2 and Xcode 10.1. If you have any ideas that would be much appreciated

Running fail on iPhone

I've integrated some of my project into yours
it build successfully on my iPhone but after running the app it stuck at some point on Xcode(line 33)
do you know how to fix that?
thanks!
2018-04-14 4 12 47

Can't compile in xcode

Hi,
Tried your code but get errors on Semantic Issue Undeclared selector 'setDisplaySyncEnabled:'

Unable to run in Xcode

This is awesome. Been trying to get this to work myself.

Running into some trouble when building for Xcode though. I'm getting multiple Apple Match-O Linker errors in the workspace project after building from Unity.

I've tried updating the pod to the latest GoogleVR as described on their repo but still no luck. Any idea what's going on?

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