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alnitak avatar alnitak commented on May 23, 2024

I completely forgot about that! By default, the maximum number of handles (or voices) is set to 16. This value can be raised, but performances will be affected. I didn't understand if only when playing tens of sounds, that would be obvious, or just raising that limit.

The solution is to use the functions you mentioned or raise that default value with setMaxActiveVoiceCount() (or maybe better documented here)

I read somewhere in the docs that is not a good idea to set all voices as protected, but it's a good idea set as protected for example a background game music. For sure is a good idea to expose all these functions to the plugin! I'll do it soon.

from flutter_soloud.

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