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filiph avatar filiph commented on May 25, 2024 1

Ok, this is really helpful. If it's not possible to have two instances on the C side, it shouldn't be possible to have two instances on the Dart side. This simplifies things. Thanks for the quick reply!

from flutter_soloud.

filiph avatar filiph commented on May 25, 2024

Hey @alnitak, this will evidently need some thinking, but a first, relatively straightforward thing to answer would be:

Is SoLoud (the underlying C library) capable of being instanced?

If that's not the case, then we can clearly close this issue.

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alnitak avatar alnitak commented on May 25, 2024

Is SoLoud (the underlying C library) capable of being instanced?

I was thinking about this. Is not possible to have for example 2 SoLoud instances because there can be only one player instance on C side.
But, yes, you can implement final engine = SoLoud(sampleRate: 44100); easily, but this engine will have that sampleRate for its entire life cycle.
So I think we can close this.

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