Comments (5)
This makes the game crashes here after being in the secret for few moments
Block 2 mines crash.zip
from alive_reversing.
This makes the game crashes here after being in the secret for few moments
Block 2 mines crash.zip
not for me tho... 🤔
(atleast not the old version :4Head:)
from alive_reversing.
Issue tracked to function PathLine::MoveOnLine_418260
nothing else known yet.
from alive_reversing.
fixed 🥇
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💯
from alive_reversing.
Related Issues (20)
- AE OG Bug - quicksaving and quickloading inside a screen with an active slurg spawner crashes the game HOT 1
- AE Rev Bug - Damage Ring not destroying Greeters.
- AO Rev Bug - Grenade removes itself twice from a trapdoor
- AE Rev Bug - in slig barracks - block 4 - secret (2 mudokons). electric barriers don't get off after solving puzzle. HOT 1
- Relive API - Remove std::abort() usages
- AE crashes after quicksaving and then quickloading a bunch of times in a level made with the new qt editor
- Upwards path transition crashes relive (launched upwards by a well)
- AO - Crash after getting shot by a background slig on elum HOT 1
- licence? HOT 5
- AE Rev Bug - BRP21C01 - Game crashes when you free mudokons and fleeches are trying to eat them. HOT 1
- AE Rev Bug - Aslik frame offsets are wrong for CD data
- AE & AO rev bug - Can't kill relive. HOT 10
- Remapping quiksave and quikload HOT 2
- AE Reversing Bug - FMV Freeze when holding enter HOT 1
- AE OG Bug - Bad mask for the menu door animation
- Don't allow creating new paths with the path id 0
- 240 Beta - Yellow "loading" mudokon icon doesn't appear HOT 1
- Standalone any bit Bug - Compilation fails if path contains space (Linux)
- Standalone any bit Bug - Game crashes on start HOT 5
- Scrolling text not localized HOT 2
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