Comments (2)
This is an issue with how the original game handles raw text in different parts of the game, for example, in the pause menu, LCD screen messages, and hint fly messages. The game stores text in the executable instead of a separate file, and that's also why the original game doesn't have a setting in the options to change the language. R.E.L.I.V.E. is based on the english GOG version, so you'll have english strings but still the correct language for cams and sounds because they are stored in separate files and not in the executable. It is planned to allow switching the text language in the future, but it's a lot of effort because the game has multiple font images that aren't the same in different languages, and there's also work being done on many other things.
from alive_reversing.
Indeed it's not that big of a problem and can wait after more important updates.
Thanks for the quick answer !
from alive_reversing.
Related Issues (20)
- AE OG Bug - quicksaving and quickloading inside a screen with an active slurg spawner crashes the game HOT 1
- AE Rev Bug - Damage Ring not destroying Greeters.
- AO Rev Bug - Grenade removes itself twice from a trapdoor
- AE Rev Bug - in slig barracks - block 4 - secret (2 mudokons). electric barriers don't get off after solving puzzle. HOT 1
- Relive API - Remove std::abort() usages
- AE crashes after quicksaving and then quickloading a bunch of times in a level made with the new qt editor
- Upwards path transition crashes relive (launched upwards by a well)
- AO - Crash after getting shot by a background slig on elum HOT 1
- licence? HOT 5
- AE Rev Bug - BRP21C01 - Game crashes when you free mudokons and fleeches are trying to eat them. HOT 1
- AE Rev Bug - Aslik frame offsets are wrong for CD data
- AE & AO rev bug - Can't kill relive. HOT 10
- Remapping quiksave and quikload HOT 2
- AE Reversing Bug - FMV Freeze when holding enter HOT 1
- AE OG Bug - Bad mask for the menu door animation
- Don't allow creating new paths with the path id 0
- 240 Beta - Yellow "loading" mudokon icon doesn't appear HOT 1
- Standalone any bit Bug - Compilation fails if path contains space (Linux)
- Standalone any bit Bug - Game crashes on start HOT 5
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