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alive_reversing's Issues

Offset lifts pulleys

Found in build: 959

Description of issue:
The pulleys are misplaced.

OG:
image
Reversed:
image
Steps to repro:
Load the save.

Cause:
CreatePulleyIfExists_462C80

Save file:
OffsetLift.zip

cant use lift after doing hop + up on the lift

Found in build: 948

Description of issue:
the lift cant be used after doing a hop + up on it.
something similar happens if you use HoistIdle on a specific trapdoor and then pull the lever (abe wont fall down but the trap door goes down)

Steps to repro:
lift: go on the lift and use hop + up. (abe jumps normally up if everything was done right)
going with the lift up or down shouldnt work anymore unless you walk 1 step away and you come back.

trapdoor: load the trapdoor save, roll down to the right, then turn to the left, jump up and pull the lever. (abe wont fall down and gets killed if everything was done right)

save file:
lift.zip
trapdoor.zip

cause: State_14_HoistIdle_452440

shadows are not dark enough

Found in build: 952

Description of issue:
the shadows in the reversed game are not dark enough
comparison below:
unknown

Steps to repro: load the save file and jump into the shadow zone.

save:
shadow.zip

cause: ctor_463900

abe can go through a slam door without hitting it with ddcheat

Found in build: 990

Description of issue:
abe can go through a slam door without hitting it with ddcheat but hes supposed to hit it with ddcheat

  • you shall not pass

Steps to repro:
use the ddcheat, go to a slam door and try to go through

cause: ctor_4AF700

Being knocked back while turning a wheel crashes

Found in build: 757
Last working build number: Unknown, not needed

Description of issue:
Abe's knockback function crashes as the wheel key is casted to a BaseAliveGameObject* but wheels do not have this as a base class, therefore the wrong virtual method is invoked.

Steps to repro:
Turn a wheel, DDCheat while turning and then hit a slam door.

sligs without pants dont spawn (block 3)

Found in build: 810

Description of issue:
sligs without pants dont spawn if you enter the left screen first(they spawn if you visit the right screen first)

Steps to repro:
load the save file and go to the left screen

save.zip

drill can still be heard and gets rendered when you leave the screen with the drill

Found in build: 812

Description of issue:
drill can still be heard and gets rendered when you leave the screen with the drill.
drill cant be heard if you go through 2 screens.

Steps to repro:
load the save file and go to the next screen and you'll see/hear that the previous drill still works
drills.zip

bug has been added with build: 795
https://ci.appveyor.com/project/paulsapps/alive-reversing/builds/21450175/job/edbngwsoi7uwiby6/artifacts

missing effects (crate shatter effect/green spirit lock particles/security orb shatter effect)

Found in build: 810

missing effects

  1. falling crates dont have a visual shatter effect after colliding with the ground.
  2. green particle effects are missing when punching a spirit lock
  3. security orbs dont have a visual shatter effect after blowing them up with bomb/fart/etc..

Steps to repro:

  1. pull the lever and crates gonna smash you without visual shatter effects ( ͡° ͜ʖ ͡°)
  2. punch the lock
  3. fart and wait until the orb blows up

saves of all 3 issues
saves.zip

when the demo loads YOU are the player

Found in build: 1009

Description of issue:
so basically when the demo loads YOU are the player and you can move around how you want lul

Steps to repro:
go into the options in the main menu then navigate to demos and choose a demo

cause: Factory_DemoSpawnPoint_4D6990

deactivated UXB mine activates itself if you go too far away (3 screens)

Found in build: 812

Description of issue:
deactivated UXB mine activates itself if you go too far away (3 screens)

Steps to repro:
start the game from the beginning, use cheats and go 2 screens to the right, deactivate the UXB mine and then go 3 screens from the UXB mine away (try the right side)

bug has been added with build: 554
https://ci.appveyor.com/project/paulsapps/alive-reversing/builds/20380342/job/hs8l2hppdy6jm9rv/artifacts

Missing SFX on main menu when going back to it after loading a level

Found by MarioMuzic

How to reproduce it:
1)If you're starting the game from the debug save file, delete it. You need to start the game from menu.
2)Load a level (via save file or starting from Mines)
3)Go back to main menu

And you'll notice that there is some SFX that is missing on it. (Mario and myself have tried it)

'Slig in adjacent screen' SFX cannot be heard.

In the very first screen of the game, you are meant to hear adjacent screen slig walking SFX. No SFX can be heard.

The same applies to the first screen of tunnel 2, where you are supposed to hear the same SFX of a slig walking in an adjacent screen, but it doesn't sound.

(in case you dont know, the sound is merely cosmetic. The slig doesn't actually exist until you enter the screen that it can be found in)

failed to compile on armhf (gcc 8.1)

/home/pi/alive_reversing/Source/AliveLib/Abe.cpp:407:1: error: narrowing conversion of ‘-1’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]
};
^
Source/AliveLib/CMakeFiles/AliveLib.dir/build.make:595: fallo en las instrucciones para el objetivo 'Source/AliveLib/CMakeFiles/AliveLib.dir/Abe.cpp.o'
make[2]: *** [Source/AliveLib/CMakeFiles/AliveLib.dir/Abe.cpp.o] Error 1
CMakeFiles/Makefile2:218: fallo en las instrucciones para el objetivo 'Source/AliveLib/CMakeFiles/AliveLib.dir/all'
make[1]: *** [Source/AliveLib/CMakeFiles/AliveLib.dir/all] Error 2
Makefile:162: fallo en las instrucciones para el objetivo 'all'
make: *** [all] Error 2

the error its produced here (dont know how to introduce "signed char" if thats the answer)

const TintEntry sTintTable_Abe_554D20[15] =
{
{ 1, 102u, 102u, 102u },
{ 2, 102u, 102u, 80u },
{ 3, 120u, 90u, 120u },
{ 4, 102u, 70u, 90u },
{ 5, 120u, 102u, 82u },
{ 6, 102u, 102u, 102u },
{ 7, 102u, 70u, 90u },
{ 8, 102u, 102u, 102u },
{ 9, 102u, 102u, 102u },
{ 10, 102u, 102u, 102u },
{ 11, 120u, 90u, 120u },
{ 12, 120u, 102u, 82u },
{ 13, 102u, 102u, 102u },
{ 14, 120u, 90u, 80u },
{ -1, 102u, 102u, 102u }
};

multiple lifts at the same position

Found in build: 932

Description of issue:
there are multiple lifts at the same position under/above other lifts where they are not supposed to be.

Steps to repro:
rescue the mudokon and look if there is a second lift under your current screen

save: lift 2.zip

cause: Factory_LiftPoint_4D7250

well shoots you out of the map

Found in build: 943

Description of issue:
the well shoots you out of the map and crashes your game

Steps to repro:
load the save and enter the well
enter well.zip

cause: State_79_Inside_Of_A_Well_Local_45CA60

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