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awesome_unreal_engine_4_-_5's Introduction

Hi there

I'm a self learning french dev who like to do many sort of things on my spare time :

  • Procedural stuff (by code or nodes) : vfx, 3d models, textures, etc...
  • Write softwares for artist :
    • Lumo : A Node based Presentation / Experiments software around 3d models (WIP)
    • NoodlesPlate : A full featured easy to use GLSL offline shader editor
    • SdfFontDesigner : A Unique Sdf font bitmap generator by GLSL Shaders
    • SdfMesher : A Sdf Mesher : conversion of glsl shaders to meshs (WIP / NOT RELEASED)
    • wxShade : A easy to use WxWidgets based GLSL Offline Shader Editor
  • Write productivity softwares :
    • LogToGraph : A soft for convert signals based logs in graphs via a lua parsing script. can diff a signal between two Marktimes
    • DBCHelper : A soft for merge DBC's (CAN Database file), and show errors in a easy and ergonomic way
  • Write softwares and libs for made the developper life easier :
    • ImGuiFontStudio : A font subsetting tool for embbed fonts in your DearImGui based software
    • ImGuIFileDialog : A full featured file dialog for Dear ImGui
    • cTools : A collection of tools im using since 2010
    • MagicaVoxel_File_Writer (CPP) : A very easy MagicaVoxel file format writer. with animation support
    • MagicaVoxel_File_Writer (RUST) : A very easy MagicaVoxel file format writer for rust/lang.
    • GlslOptimizerV2 : A GlslOptimizer based on the mesa project for optimized glsl shaders with many options
    • ImTools : a set of tools for use with Dear ImGui like a easy layouting system for DearImGui/Docking
    • ImCoolBar : A Fun ToolBar for DearImGui for imitate the well known MacOs bubble effect of DockBars
    • InAppGpuProfiler : A In App Gpu Profiler to Embed in your Dear Imgui App
    • VdbWriter : A specific and limited small lib for write OpenVDB file format
  • Write plugins for Blender3D :
  • Miscs :
    • MdlToObj : STK(AGI)/Mdl converter to WaveFront Obj File format

I was working with the Studio Moonray PBC on the video game's Moonray and Journey to Moonray as a VFX artist

How to reach me: :

  • Twitter : My main social network where i share many art stuff
  • Instagram, : My second social network where i share many of my best experiments
  • Shadertoy : A WebGl Fragment Shader Sharing network where i have experiment more than 500 shaders sice 2013
  • VertexShaderArt : A WebGl Veretx Shader Sharing network
  • Artstation : A social network for professional artists where i share my more advanced stuff
  • Sketchfab : A platform where i share all my 3D Procedurals models (213 dowloadable models atm) meshed with my Softs SDFMesher, Lumo and Noodlesplate
  • Vimeo : A video Sharing network where i share my workflow or many realtime vfx
  • linkedin : A professional network where i share my Carreer
  • OpenSea (NFT) : A NFT platform where i share some of my best artworks as NFT
  • itch.io : A software sharing platform where you can found SdfFontdesigner for now
  • Savee : A Art sharing platform
  • StackOverFlow : A Developper Social netwokr
  • Mastodon : A social network replacement for twitter
  • BlueSky : A social network replacement for twitter
  • TikTok : where i share many art stuff
  • fxhash (NFT) : A NFT sharing tunable artwork
  • Threads : Like twitter

Via Discord : Aiekick#5751

If you want discuss with me, you can contact me via this mail :)

you can donate if you want support me (two ways for that, the classic button or QR code)

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Enjoy :)

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awesome_unreal_engine_4_-_5's Issues

Which is the correct Awesome UE4 repo?

Hi, I found 3 repos all claiming to be the Awesome UE4 repo. They all contain slightly different content and none seem to be a direct extension or fork of the others.

It's not clear to me as a user which is the correct one to use or what the difference is between them. When I searched Google for Awesome UE4, the insthync one came up as the first result, but the terrehbyte one has more stars and seems older.

Part of the reason I am asking is that I am planning on creating a list of OSS/SSS UE4 games/projects and not sure if it's appropriate to host alongside Awesome UE4 or separately.

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