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Hi!:hand:I'm yy


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My Github Status

  • stats
    Christmas's GitHub stats
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    Top Langs

Course

I am now working on studying open classes at prestigious universities Here is my plan:

  • architecture
  • CMU 15213 (Pausing)
  • UCB CS61C
  • Database
  • CMU15445 (finishing)
  • OS
  • MIT6.S081 (Updating)
  • ML & DL
  • Stanford CS229 (Finishing)
  • Stanford CS231n
  • DL in Action 李沐 (Updating)
  • Compiler
  • Stanford CS143 (Updating)
  • Computer Graphics
  • Games 101 (Finishing/ Owe a final project)
  • Games 202 (Pause)
  • Games 103
  • Games 104

Funny Lab

I love researching open source code

  • bustub (2022 fall)
    • p0-p4
    • Finished
  • xv6 (2021)
    • p1-p11
    • Finished
  • minitorch
    • p0
    • p1
    • p2
    • p3 (Pause)
    • p4
  • tiny-render(updating)

Book Plan

There my plan of reading cs books, welcome to communicate with me. Recently, I am obsessed in computer graphics.

  • C++ primer
  • Effective C++
  • Cuda C++ programming guide
  • Fundamentals of Computer Graphics (3rd Edition)
  • Real-Time Rendering (4th Edition)
  • Pbrt (3th Edition)

yy6768's Projects

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

cs-229 icon cs-229

Stanford CS 229 (2018 autumn version)

cuda-samples icon cuda-samples

Samples for CUDA Developers which demonstrates features in CUDA Toolkit(Forking for personal learning)

games101 icon games101

学习Games101的笔记和自己的作业解决

mitsuba icon mitsuba

Fork from MC-K1nG mitsuba render for personal learning

mitsuba3 icon mitsuba3

Mitsuba 3: A Retargetable Forward and Inverse Renderer

moer icon moer

Research Oriented Physically Based Renderer learning

mushr icon mushr

MuSHR: Multi-agent System for non-Holonomic Racing

ncnn icon ncnn

ncnn is a high-performance neural network inference framework optimized for the mobile platform

owl icon owl

OWL is a convenience/productivity-oriented library on top of OptiX 7.x

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

petbackend icon petbackend

2023-2024 ECNU SoftWare Development backend project

petweb icon petweb

2023-2024 ECNU SoftWare Development frontend project

pupiloptixlab icon pupiloptixlab

OptiX ray tracing toy framework (fork for post-processing)

zonotopeforrl icon zonotopeforrl

Learning linear controller by using NN which input is zonotope.

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